Version |
Changes
|
.35 r1 |
- fixed player display on server list
- servers no longer report bots in the player list
- spectators no longer appear above players with negative score on the scoreboard
- increased default 'extraRoundTime' to 45 seconds
- /reset no longer resets spectators into bunnies
- set defaults 'maxAI' to 4 and 'perPlayerAI' to 1
|
.35 r0 |
- bunnies now have hopping!
- primitive AI bunnies that walk around randomly are implemented.
- added 'maxAI' server setting. The server will not allow more than this number of AI to ever occur.
- added 'minAI' server setting. The server will always put in at least this many AI bunnies.
- added 'perPlayerAI' server setting. targetNumberOfAI = (maxPlayers * currentPlayers) * perPlayeraI
- increased money directive lifetime from 17 to 23
- increased in*game log length from 8 to 9
- exposed master server list to outside apps and added server list to chat.obeygame.com
- default collar income increased from 6 to 10
- default minimum subversion penalty increased from 100 to 200
- increased electric field kill radius from 32 to 34
- spectator whispers no longer show as <whisper> but as <spectator> so that it is more clear that everyone has received it.
- robo chats no longer appear red, only robo's name appears red in the chat.
- lobby chat client can now receive both PRIVMSG and NOTICE
- lobby chat client can now properly receive ACTION
- lobby chat now colors text that signals other players joining and exiting
- lobby chat now gives reasons why people left (ping timeout / joined server/ entered tutorial / etc)
- if a spectator leaves it does not display a red message
- on /reset power plants are also now reset
- fixed bug where placing a corpse into the box while robo was empty caused corpse to drop on top of the box.
- tweak: attempted fix to airstrip 'safe area'
- tweak: reduced cover on tributary
- tweak: added way to recover items from middle high ground in ozone if a robo trusts a bunny
|
.34 r1 |
- fixed bug where pressing spacebar while typing would cause spectator to switch between dropship and robo
- if all players leave a session, all 'ghost' stats will be reset and rejoining will result in a fresh 0 score.
- if a player leaves (or is dropped or kicked) their score will reflect a suicide penalty (as player or robo respectively).
- /setscore mod command can now also be used like "/setscore 1 +=200" or "/setscore 1 -=200" to add or subtract score
- if there are no players in-game, a message is displayed guiding players to use the BUNNY MEET.
- increased robo's "electric field" kill tick from .5 to .89 seconds (to allow slight chance of tail biting success)
- changed minSubversionPenalty to not occur if power plants are off or if there are no power plants in the map.
- added HUD to robo that shows how many bunnies they are supposed to be in control of.
- fixed bug where spectators could see a red line while in the dropship
- fixed bug where servers would not report all the players inside to server list
- fixed bug where sometimes the dropship would crash directly into a void
- better aligned dropship sounds with the animations
- translation fixes and improvements
|
.34 r0 |
- added electric field to robo that kills all nearby bunnies on subversions (also acts as a subversion notification).
- power plants now release bursts of energy when activated that burn any bunnies on or next to it.
- subversion penalty now does not occur if robo does not have a power plant
- subversion penalty is now a percentage of the player's funds, not a hard payment (default: .15)
- included Unity's fix for Linux input
- changed autoDropship to default to 'true' again.
- added "roboChargeForAutoDropship" server setting. It bills the robo player when a "dropShipOnStart" is granted. (default: -1500)
- added "minSubversionPenalty" server setting. Since subversion penalty is now a %, a min payout can now be set. (default: 100)
- added sounds to power plants
- added a power plant to the tutorial
- fixed broken flamethrower in tutorial
- added "/reset" mod command as alternative to "/restart"
- added "/map mapName" mod command to switch to a specific map. "/cycle mapName" can also work this way now.
- fixed bug where version mismatch would sometimes occur due to culture settings set to floats with commas
- added -config launch option to allow server admins to specify a custom server settings file for a given server
- lobby chat now displays channel topic
- default bunny suicide penalty (playerSuicidePenalty) increased to 200
- playerSuicidePenalty is no longer enforced if minPlayers is not yet met (to allow free /kill in low player count hide and seek mode)
- in maps with multiple robots, it is no longer possible for a robot to toggle a different robot's power plant
- added "serverID" server setting. A randomly generated string to id servers from each other on a leaderboard (default: "")
- added "leaderboardPostURL" server setting. If set, the server will post scorable events to the leaderboard at the URL. (default: "")
- added "leaderboardPostPassword" server setting. The password that the web stats db will verify to know this is a server allowed to post to it.
- added "leaderboardStatsURL" server setting. Can point to special URL that can be used to show stats in the server browser. (not fully implemented yet)
- added "/cancelrecord" "/cancelstats" mod command that will turn off stats recording for the current round
- added "/resetstats" "/clearstats" "/removestats" command. It resets personal stats on a leaderboard. Also used as "/clearStats #" by a mod
- spectators can now teleport to and from the dropship with 'hop' key
- spectators can no longer /kill
- spectators will by default now chat only to other spectators. If they wish to speak to non-spectators they use /w
- fixed bug where dropship would crash if only spectators were in the game
- fixed bug where marked trolls could tell they were trolled by using /w
- added "profileID" playerPref: a randomly generated id that is used to track player score and events for server stats.
- if a player leaves or drops, and returns to a server their score will be recovered if the same round is still in session.
- servers now track player stats (this is still very alpha)
- added at the end of the match (before the map cycles), the server will tell you how many times you were corpsed and by who.
- uraniumOnStart now occurs independently of dropshipOnStart
- various translation fixes and improvements
- fixed bugs where connecting to a wrong version server, or full server would not yield proper feedback as to why the connection failed
- the server list will no longer supply the IP address for servers of differing versions, preventing incompatible connection attempts(to be reverted later)
- better aligned dropship sounds with the animations
- updates to maps (including adding power plant to zoneOne)
- added tributary map to build
|
.33 r1 |
- fixed annoying mouse bug where the mouse cursor would show
- fixed bug with item blocking power plant vent detection.
- changed default subvertedPenalty (money dropped to other players on subversion) from 300 to 800
- increased cents directive life time from 15 to 17 seconds
- lights can no longer be placed in range of a sentry
- visual changes to power plant
- made bunny names bigger to spectators
|
.33 r0 |
- fixed bug where dropship crash calculation was incorrect if spectators present
- fixed bug where a player kicked out of robo sometimes did not get a collar when respawning
- fixed bug where dialog box could be blocked by incorrectly layered background in main menu
- fixed bug where a laser wall could be made to fly above a placed mine
- laser wall connection distance increased from 6 to 9 units
- added power plants. Power plants can be used by bunnies to stop robo's money supply or by robo to prevent money loss on subversion
- added "clearPowerPlantsOnSubversion" pref, to make it easier for robos when they take over (default false)
- added spectators can now see names on the players in the game
- added "showNamesToSpectators" server setting that can disable spectators to be able to see player names (default: true)
- added 'no' sign to inside of dropship to make more obvious how to crash it to new players
- gave texture pass to the dropship exterior
- fixed minor bugs where dropship interior did not match when being dropped
- increased hover time of dropship over drop area by about 1/2 second
- added interior to robo's head, the top of the head no longer looks unfinished to spectators
- changed default subvertedPenalty (money dropped to other players on subversion) from 700 to 300
- changed the uranium on start to occur on the first subversion, instead of at the start of the map
- you can now press esc to get out of the loading screen and go to the main menu
- the bunny and halo on robo now show only when there is a player at robo's helm
- minor translation fixes and improvements
- minor improvements to Join Game menu and main menu
- fixed bug where RTT lighting could affect the bunny on robo's head making it gold
- fixed bug in bunnyMeet where lines could be lost permanently
- added more feedback/logging on bug for robo not moving on client. IF YOU SEE THIS PLEASE SAVE AND SEND ME YOUR LOG.
|
.32 r4 |
- fixed bug where if a robo gave pay and disconnected, the collected pay would collect indefinitely
- fixed bug where robo player's name would not always be red when speaking
- fixed bug where server would give players the suicide death message on round restarts
- fixed bug where if items were stacked on an emplacement, and emplacement was deactivated sometimes the items would stay in the air
- fixed bug where player list could not be viewed from a server
- changed non-pingable servers to display as n/a instead of 9999ms (which is generally inaccurate.)
- added Spanish and German translations of the 'story'
- added mouse scrolling to 'story' menu
- added 'uraniumOnStart' server option: how many uranium to spawn at the drop area on the round start (default 8)
- added 'subvertedPenalty' server option: how much money does a player drop into the drop area when subverted
- added 'subvertedPenaltyTime' server option: how much time in the robot is needed to reach the subvertedPenalty ()
- tweaks to Join Game menu and main menu
- increased maximum concurrent directives from 10 to 20 (to allow for large money drops from robo on subversions)
- added '/spec' alternative to '/spectate' and '/spectator'
- added ability for a mod to switch other players to and from spectator with /spectate #
|
.32 r3 |
- added 'bunny meet' in the main menu. Post messages in it if you want others to know you are looking for a game.
- added useNameInBunnyMeet pref and gui to allow anonymous login to OBEY
- added spectators can now whisper to other spectators
- added robo can now whisper privately to bunnies in the center of their aim
- news in the main menu is now controlled by moderators
- flame ammo given for each fuel load lowered from 12 to 4
- lowered dropship volume from .8 to .65
- players can now buy items using the num pad as well as regular numbers
- server list now highlights non-0 server player counts green
- increased default robo suicide penalty to 2000
- servers now display who is inside in the server details
|
.32 r2 |
- fixed bug where sometimes a player joining could force spectate a player that is subverting or dying if server is full
- fixed bug where a player could switch to player from spectate without the needed space
- fixed bug in menu where escaping out of options sub menu would disappear all menus
- fixed bug where marked trolls were not muted for incoming players
- removed deprecated collarsOnlyWithDropship from the code
- added ability to have a translated 'story'
- added middle mouse scroll to server list
- translation fixes and improvements (mainly German and French)
- lowered dropship volume from .8 to .65
|
.32 r1a |
- fixed nasty bug in german translation that cut off dropship item in the buy menu
|
.32 r1 |
- fixed main menu audio bug where first music could be very loud before prefs kicked in
- fixed nasty bug in the tut where the flames and the cannon were inoperable
- added gui option for changing language after the first run
- added gui option for changing player nickname and takeover message after first run
- added gui option to auto-join the chat after first run
|
.32 r0 |
- fixed bug where money sometimes would float in the air near feed box
- fixed bug where sometimes entries in the server list would be shown twice if it is refreshed twice
- fixed bug where items placed on emplacements would not reset if the emplacement gets disabled
- fixed way too high doppler on dropship sounds
- fixed bug where 'falling' effect was not seen while inside dropship
- fixed bug where any player could summon a dropship by commandline. Now only mods.
- fixed minor bug where 'tip' was not translated in game tips
- fixed bug where cancelling an exit from the main menu would leave you in an empty main menu
- fixed bug where '=' could not be a value in a data file (ie posting a link with a = as a motd value would fail)
- fixed badly rendered cents symbol on some fonts
- /info and /serverip commands now do the same thing, printing out info about the game, client, and server
- robo players can no longer see other player scores.
- added "roboSeeScore" server setting. Default: false. Can be used to allow robo players to see scores
- added ozone to official maps
- added Brazilian Portuguese
- added /troll command for mods
- added music to main menu
- reduced maximum concurrent sounds from 48 to 40 to reduce audio hiccups and slowdowns
- tweaks to robo gun volume and dropship volume
- updates to airstrip map
- default max players is now 6, default minScore is now -1500, default roboSuicidePenalty is now 600
|
.31 r4 |
- added usingMultipleServerInstances server setting. (default = false) It disables LAN discovery, allows multiple servers to run from the same folder
- added '-port #' commandline argument for servers that overrides the port specified in serverSettings.txt
- added '-name xyz' commandline argument for servers that overrides server name specified in serverSettings.txt
- fixed bug where multiple servers could not be run from a single folder of the game
- fixed bug where laser walls ambient sounds were not in sfx group
- removed command '/getvol', '/getvolume', '/getvoice', '/volstat', '/voicestate'
- removed command '/setcutoff', '/cutoff'
- added whisper /w command for bunnies to chat to nearby bunnies. Note that whispers can be intercepted by robo's aimpoint or dormant sensors.
- increased continuousOutputLimit to 20 seconds since it was sometimes getting accidentally set off
- fixed the sound channels for missiles flying, robo gun casings, fire ambience, and active sentries
|
.31 r3 |
- added French(Français) translation (Thank you Syggin :D)
- added Portuguese(Português) translation (Thank you Faj10 :D)
- fixed bug where a muted player would still be muted even if he left / is replaced
- sensors can no longer be placed near sentries
|
.31 r2 |
- Removed playerPrefs.txt from the build. It is now dynamically generated.
- added 'is this your first time playing?' popup to encourage tutorial
- added firstTimePlaying player pref that will cause the popup to occur only once
- "Last Played" now works in main menu
- past commands can now be cycled with up and down
- player numbers are now visible to all players in the player list
- added /mute # command that can mute/unmute other players
- constant mic output of 17 seconds or longer will force 'push to talk'
- fixed bug where sound menu did not properly transition
- added Ukranian (Українська) translation (Thank you Greev! :D)
- added Romanian (Română) translation (Thank you AltairDragon! :D)
- added German (Deutsch) translation (Thank you TaD :D)
|
.31 r1 |
- removed language.txt, it is now stored in playerPrefs.txt
- name validation is now: a-z A-Z 0-9 _ and - and space
- translation improvements
- added 'is this your first time playing?' popup to encourage tutorial
- added firstTimePlaying player pref that will cause the popup to occur only once
- controller 'look' stick was reversed with 'move' stick
|
.31 r0 |
- fixed voice looping bug
- fixed bug where microphone pref would get erased on options if none was set
- fixed bugs with dropship particle effects sometimes not showing
- added lighting component to dropship effects
- reduced sensor range from 8 to 5
- full-body corpses can now be used to trigger sensors
- increased missile weight from 2 to 20
- changed pointer cost from 10 to 40 points
- changed scrap to be worth 25-75 points (was 50-100)
- added /suicide command as an alternative to /kill
- added /dropship mod command to allow a mod to summon a dropship in any circumstance
- reduced feed box sound attenuation
- adjusted drop ship sound attenuations
- extended robo's inner light sound attenuation
|
.30 r0 |
- fixed bug where players could not hear other player voices if they were in the drop ship
- fixed bug where collar selection triggers would interfere with object falling rays
- fixed bug where if robo was reset or suicided while shooting, he would keep on shooting
- fixed bug where dropship imbalance monitor would not update the current imbalance.
- fixed bug where dropship would attempt to access the message log too early
- fixed bug where voice data would sometimes loop
- fixed bug where robo had no fuel ammo in the tutorial
- fixed misalignment in sign carry/placement modes
- added particle effects to the dropship engines
- added shaking effect when the dropship gets near
- optimized voice audioSources to stop playing when the associated player is not speaking
- tweaked voice ducking to come in quicker
|
.29 r0 |
- intermediate, unpublished build
|
.28 r0 |
- fixed bug where collars could not be destroyed by robo
- fixed bug where chat and context menus were incorrectly causing sfx ducking
- fixed height setup of uranium and laser wall items
- fixed bug where collar icon raycast trigger angle did not match in client and server
- fixed bug where an inventory swap sound would play even if swapping an empty inventory
- fixed bug where sentry flares were not being occluded
- fixed bug where crashed dropship still counts down on robo's timer
- fixed bug where dropship timer occured if minplayers was not met and did not grant ship
- fixed dropship flashing when first spawning bug
- ROBO Q & E functions have been reversed!!
- changed sign to a 'sensor' that alerts robo of nearby players
- sensor price set to 100 (was 15 for the sign)
- mines, lights, sensors, and laser walls can now be 'undone' by robo by pressing 'E'
- added 'selection indicator' to show active objects robo can affect
- added drop object into water sound
- added reverb to dropship interior
- added granular volume control to shared sound pools
- added sound to bury mine
- added options menus to the tutorial so you can tweak settings outside of a game
- fixed numerous bugs and missing sound in the tutorial
- updated tutorial to take into account the gameplay changes
- laser price increased from 50 to 70 (they are now recoverable)
- light price increased from 50 to 70 (they are now recoverable)
- mine price increased from 70 to 100 (they are now recoverable)
- mine 'safety timer' increased from 6 to 9 to reduce trolling viability
|
.27 r0 |
- upgraded project to Unity 5
- added sound options GUI
- added mouse options GUI
- added sound ducking to sound effects when players speak
- added sound ducking when options menu is used. When menu is up volumes go down.
- added intermediate options GUI
- added new scrap metal items
- added scrap metal items now spawn where dropship crashes
- added scrap metal items chance to spawn into the dropship if a player is spawn killed
- added spawnKillTime server setting that defines the time considered to be a "spawn kill"
- added spawnKillMaxItems server setting that defines the max possible scrap to spawn on a spawn kill
- added spawnKillItemChance server setting that defines the probability of each scrap to spawn
- added exterior idle loop sound to dropship
- added Turkish(Türkçe) translation (Thank you emreovus33! :D)
- added missing characters for Turkish and Bosnian
- added DOF effects to bunny camera on high setting
- added movement to dropship interior when it is crashing
- added exterior dropship idle sound
- added dropship timer to robo
- added sounds to feedbox when payments change up and down
- added bunny pick up object sounds
- added bunny swap inventory sounds
- added sounds to pointer and pointer directive
- added scroll bar to lobby chat
- shader tweaks
- fixed broken scrolling clip view for very long server list
- restored per-player weight requirement from 280 to 300 to crash dropship
- restored drop ship price back to 1000
- changed activated sentry time from 20 seconds to 15 seconds
- reduced GC Allocations to almost nothing
- removed various VFX on server for faster, more responsive servers
- objects that fall outside of the map are now destroyed.
- players that fall outside of the map are now killed.
- added kill volume to center of robo to preclude taking over by shimmying through the wall collision
- added kill volume to center of feed box to prevent bunnies from shimmying through collision
- fixed bug where some placeable items could not be placed in the tutorial
- fixed bugs where sometimes an object could float in the air if something below it was removed.
- fixed gray outline of some menus to black
- fixed bug where speech icon would show if a player disconnected mid-speech
- improved coloring and consistency on menu buttons
- removed console commands: /invertRoboY, /invertPlayerY, /invertSpectatorY
- removed console commands: /sensitivity, /sensitivityX, /sensitivityY
- removed console commands: /vol, /volume, /sound, /vvol, /voicevolume
- removed console commands: /voice, /mic, /mute
- removed console commands: /mics, /setmic
- set directive sounds to proper sound channels
- fixed bug where sometimes the directives would float in the air
- map time limit now also resets whenever /reset is called
|
.26 r0 |
- intermediate, unpublished build.
|
.25 r0 |
- added password locked servers. Use the 'password=' server setting to lock a server
- added kickOnCycle server setting. Choose whether to keep or kick players at the end of a round.
- added auto restart round when all players have rejoined if kickOnCycle is false.
- fixed linux server crash bug
- fixed bug 'items can't be used in dropship' message for items that can't ever be used
- fixed beam on top of spectator model
- changed 'about' to 'story'
|
.24 r3 |
- optimized sound pool playback
- fixed various bugs with non-roman character input and display
- modified directive sounds
- slightly lowered drop ship sounds
|
.24 r2 |
- fixed bug where suicide penalty notice was broadcast to everyone
- added Russian(Русский) translation (Thank you Soap and Brearious! :D)
|
.24 r1 |
- fixed bug where /mic off would not save properly
- fixed place fence sound
- added some sounds to the dropship
- added /setscore or /setpoints mod tool, that can set the score of a player
|
.24 r0 |
- fixed broken win condition / time display
- fixed bad sound where extremely delayed sounds were sent to dropship
- added sounds to directives
- added feed box deposit sound
- added item hit ground sound
- added place light sound
- added place fence sound
- added place sign sound
- added collect money sound
- added collar explode sound
- added bunny fries on fence sound
|
.23 r0 |
- fixed 3rd or 4th player joining can't be heard by others
|
.22 r0 |
- fixed bunny buy #s to match the new menu order
- added speech indicator gui to show which players are speaking
- added /info, /rules, /server, /penalty command that will give server penalty settings
- added /getvoice command variant to /getvolume
- applied heavy optimization to ambient sounds
- fixed bug with /volume only toggling sound off but not on
- changed /volume command to not save as a pref. (Only /volume # saves)
- volume adjustments
|
.21 r2 |
- fixed server bug where > 2 players would cause voice malfunctions (id's were always -1)
- slightly lowered volume of robo interior ambiance
|
.21 r1 |
- changed the order of the buy menu to make more sense
- adjusted dropship price from 1000 to 1500
- adjusted per-player weight requirement from 300 to 280 to crash dropship
- reduced audio compression for better quality
- added sentry shocking sounds
- added /getvol or /getvolume or /volstat or /voicestate tool that lists volume settings
- added volume pref.
- added voiceVolumeMod pref.
- added voiceCutoffMod pref. Use this to cut out static from your mic.
- added microphone pref. Preference of what microphone to use is stored here
- added micEnabled pref. use this to disable your mic output completely.
- added pushToTalk pref. Defaults to off so voice chat automatically transmits when speaking.
- added microphone icon to indicate outgoing speech
- added invertSpectatorY pref
- added /invertSpectatorY command
- audio setting changes now save to playerPrefs.txt (and load from playerPrefs.txt)
- increased log lines from 6 to 8
|
.21 r0 |
- fixed bug where players with < 0 score would not show in top 3 list.
- dropship purchase is not allowed until there are minPlayers in the game
- changed dropship on start to give a dropship to first player in the robot after minPlayers is met
- minPlayers now is used to work with dropShipOnStart
- fixed MISSING KEY with flame projector radius
- fixed MISSING KEY err_couldNotLoadMap being translated
- fixed bug where spectator could be killed by explosions or flamethrower radius
- fixed bug where autopay would not be reset if a player suicides out of robo
- mitigated doublel stuck area
- maps now use separate .tsx files to define tiles so that custom maps will be more future proof
- added IN-GAME VOICE CHAT
- added robo canon sounds
- added impact sounds for bullets
- added ambient robo sound
- added ambient menu sound
- added robo light sounds
- added ambient 'crickets' sound nodes for maps
- added missile sounds
- added explosion sounds
- added flame thrower sounds
- added fire sounds
- added waterfall sounds
- added meeping/squeaking to bunnies (hop button)
- added Swedish(Svenska) translation (Thank you FelixG! :D)
- added Bosnian(Bosanski) translation (Thank you Emre! :D)
- added server setting for player starting funds
- added server setting to allow/disallow/penalize robo suicide
- added server setting to allow/disallow/penalize bunny suicide
- added player setting option to limit framerate
- added quit message to tutorial
- added headless linux server build
- added spectator model. Spectators can now see each other flying around the map.
- added up/down to spectator (via action and flame buttons for technical reasons)
- added server moderators.
- added /mod pw command to log in moderators. The password is set in serverSettings.txt
- added /kick # mod command, mods can see player id's in the score list which can be used to run commands on a player
- added /restart mod command, it resets the dropship, players, scores, and the time, but not objects or emplacements
- added /cycle mod command, forces the server to cycle to the next map
- added /mics tool, gives an index of available microphones for voice chat
- added /setmic # command, sets the current microphone
- added /setcutoff # or /cutoff # command, sets the amplitude cutoff to send microphone recordings 0-1 default is .003
- added /volume # or /vol # commandline controls volume 0-1
- added /volume or /vol or /sound toggles sound completely on or off
- added /voicevolume # or /vvol # command, sets the volume of the other player voices 0-1
- added /voice or /mic or /ptt or /pushtotalk command that toggles your own voice input on/off (between push to talk/push to mute)
- added /fps command to toggle fps calculation
- added /spectator alternative to /spectate command
- added new map: Airstrip (Thank you HexZyle!)
- removed audio from servers
|
.20 r1 |
- fixed bug where server setting floats were being read improperly due to a previous fix
- removed the unused minAI server setting
- added playerDebtLimit server setting
|
.20 r0 |
- made adjustments to doublel to make the far box less appealing to robo
- all maps adjusted and files included to make it easier for map modders to use
- tabbing out or losing focus now brings up the option menu
- added ping display to player list (tab)
- added quit confirmation to tutorial
- tabbing out of the tutorial now brings up confirmation box
- increased default collar score from 4 to 6 every two seconds
- collar score can now be set in serverSettings.txt
- serverSettings MOTD can now signal a new line with ~
- dropship timer is now accurate and drops bunnies off at exactly 0
- fixed bug where some foreign players would have misplaced world objects
- fixed bug where robo kill radius would only kill players if occupied
- fixed bug where dropship could be crashed with less than 30 seconds
- fixed too many spectators causing loss of syncronization with server
- fixed MISSING KEY: death by flamethrower bugs
- fixed MISSING KEY: high packet loss
- fixed unresponsive confirmation menu bug
- fixed chat lobby bug where quit players would sometimes not get removed
- fixed display of dropShipOnStart to be correct in join server settings
- fixed tutorial bunny being able to bring up robo macroText menu
- fixed tutorial macroText menu affecting auto-pay setting
- fixed bug where chat button was hardcoded
- fixed bug where the chat would pop up as soon as you set the key
- fixed bug where spectator could be 'killed' by touching robo
|
.19 |
- added robo text macros
- added multilanguage capability
- added secondary explosions if rockets or fuel are exploded
- fixed items not getting destroyed by explosions bug
- fixed various bugs in the chat lobby
- added flash effects to robo's gun
- added Mac server launch scripts
- changed $ to cents
- added button to join chat if autojoin is off
- server now can cycle maps (but kicks everyone off)
|
.18 |
- added tutorial
- added Linux server launch scripts
- added chat lobby to join game menu
- fixed broken custom key slot assignments
- added lan server discovery
- item price adjustments
- fixed bug with saving last server connected setting
|