Version |
Changes
|
.27 r0 |
- upgraded project to Unity 5
- added sound options GUI
- added mouse options GUI
- added sound ducking to sound effects when players speak
- added sound ducking when options menu is used. When menu is up volumes go down.
- added intermediate options GUI
- added new scrap metal items
- added scrap metal items now spawn where dropship crashes
- added scrap metal items chance to spawn into the dropship if a player is spawn killed
- added spawnKillTime server setting that defines the time considered to be a "spawn kill"
- added spawnKillMaxItems server setting that defines the max possible scrap to spawn on a spawn kill
- added spawnKillItemChance server setting that defines the probability of each scrap to spawn
- added exterior idle loop sound to dropship
- added Turkish(Türkçe) translation (Thank you emreovus33! :D)
- added missing characters for Turkish and Bosnian
- added DOF effects to bunny camera on high setting
- added movement to dropship interior when it is crashing
- added exterior dropship idle sound
- added dropship timer to robo
- added sounds to feedbox when payments change up and down
- added bunny pick up object sounds
- added bunny swap inventory sounds
- added sounds to pointer and pointer directive
- added scroll bar to lobby chat
- shader tweaks
- fixed broken scrolling clip view for very long server list
- restored per-player weight requirement from 280 to 300 to crash dropship
- restored drop ship price back to 1000
- changed activated sentry time from 20 seconds to 15 seconds
- reduced GC Allocations to almost nothing
- removed various VFX on server for faster, more responsive servers
- objects that fall outside of the map are now destroyed.
- players that fall outside of the map are now killed.
- added kill volume to center of robo to preclude taking over by shimmying through the wall collision
- added kill volume to center of feed box to prevent bunnies from shimmying through collision
- fixed bug where some placeable items could not be placed in the tutorial
- fixed bugs where sometimes an object could float in the air if something below it was removed.
- fixed gray outline of some menus to black
- fixed bug where speech icon would show if a player disconnected mid-speech
- improved coloring and consistency on menu buttons
- removed console commands: /invertRoboY, /invertPlayerY, /invertSpectatorY
- removed console commands: /sensitivity, /sensitivityX, /sensitivityY
- removed console commands: /vol, /volume, /sound, /vvol, /voicevolume
- removed console commands: /voice, /mic, /mute
- removed console commands: /mics, /setmic
- set directive sounds to proper sound channels
- fixed bug where sometimes the directives would float in the air
- map time limit now also resets whenever /reset is called
|
.26 r0 |
- intermediate, unpublished build.
|
.25 r0 |
- added password locked servers. Use the 'password=' server setting to lock a server
- added kickOnCycle server setting. Choose whether to keep or kick players at the end of a round.
- added auto restart round when all players have rejoined if kickOnCycle is false.
- fixed linux server crash bug
- fixed bug 'items can't be used in dropship' message for items that can't ever be used
- fixed beam on top of spectator model
- changed 'about' to 'story'
|
.24 r3 |
- optimized sound pool playback
- fixed various bugs with non-roman character input and display
- modified directive sounds
- slightly lowered drop ship sounds
|
.24 r2 |
- fixed bug where suicide penalty notice was broadcast to everyone
- added Russian(Русский) translation (Thank you Soap and Brearious! :D)
|
.24 r1 |
- fixed bug where /mic off would not save properly
- fixed place fence sound
- added some sounds to the dropship
- added /setscore or /setpoints mod tool, that can set the score of a player
|
.24 r0 |
- fixed broken win condition / time display
- fixed bad sound where extremely delayed sounds were sent to dropship
- added sounds to directives
- added feed box deposit sound
- added item hit ground sound
- added place light sound
- added place fence sound
- added place sign sound
- added collect money sound
- added collar explode sound
- added bunny fries on fence sound
|
.23 r0 |
- fixed 3rd or 4th player joining can't be heard by others
|
.22 r0 |
- fixed bunny buy #s to match the new menu order
- added speech indicator gui to show which players are speaking
- added /info, /rules, /server, /penalty command that will give server penalty settings
- added /getvoice command variant to /getvolume
- applied heavy optimization to ambient sounds
- fixed bug with /volume only toggling sound off but not on
- changed /volume command to not save as a pref. (Only /volume # saves)
- volume adjustments
|
.21 r2 |
- fixed server bug where > 2 players would cause voice malfunctions (id's were always -1)
- slightly lowered volume of robo interior ambiance
|
.21 r1 |
- changed the order of the buy menu to make more sense
- adjusted dropship price from 1000 to 1500
- adjusted per-player weight requirement from 300 to 280 to crash dropship
- reduced audio compression for better quality
- added sentry shocking sounds
- added /getvol or /getvolume or /volstat or /voicestate tool that lists volume settings
- added volume pref.
- added voiceVolumeMod pref.
- added voiceCutoffMod pref. Use this to cut out static from your mic.
- added microphone pref. Preference of what microphone to use is stored here
- added micEnabled pref. use this to disable your mic output completely.
- added pushToTalk pref. Defaults to off so voice chat automatically transmits when speaking.
- added microphone icon to indicate outgoing speech
- added invertSpectatorY pref
- added /invertSpectatorY command
- audio setting changes now save to playerPrefs.txt (and load from playerPrefs.txt)
- increased log lines from 6 to 8
|
.21 r0 |
- fixed bug where players with < 0 score would not show in top 3 list.
- dropship purchase is not allowed until there are minPlayers in the game
- changed dropship on start to give a dropship to first player in the robot after minPlayers is met
- minPlayers now is used to work with dropShipOnStart
- fixed MISSING KEY with flame projector radius
- fixed MISSING KEY err_couldNotLoadMap being translated
- fixed bug where spectator could be killed by explosions or flamethrower radius
- fixed bug where autopay would not be reset if a player suicides out of robo
- mitigated doublel stuck area
- maps now use separate .tsx files to define tiles so that custom maps will be more future proof
- added IN-GAME VOICE CHAT
- added robo canon sounds
- added impact sounds for bullets
- added ambient robo sound
- added ambient menu sound
- added robo light sounds
- added ambient 'crickets' sound nodes for maps
- added missile sounds
- added explosion sounds
- added flame thrower sounds
- added fire sounds
- added waterfall sounds
- added meeping/squeaking to bunnies (hop button)
- added Swedish(Svenska) translation (Thank you FelixG! :D)
- added Bosnian(Bosanski) translation (Thank you Emre! :D)
- added server setting for player starting funds
- added server setting to allow/disallow/penalize robo suicide
- added server setting to allow/disallow/penalize bunny suicide
- added player setting option to limit framerate
- added quit message to tutorial
- added headless linux server build
- added spectator model. Spectators can now see each other flying around the map.
- added up/down to spectator (via action and flame buttons for technical reasons)
- added server moderators.
- added /mod pw command to log in moderators. The password is set in serverSettings.txt
- added /kick # mod command, mods can see player id's in the score list which can be used to run commands on a player
- added /restart mod command, it resets the dropship, players, scores, and the time, but not objects or emplacements
- added /cycle mod command, forces the server to cycle to the next map
- added /mics tool, gives an index of available microphones for voice chat
- added /setmic # command, sets the current microphone
- added /setcutoff # or /cutoff # command, sets the amplitude cutoff to send microphone recordings 0-1 default is .003
- added /volume # or /vol # commandline controls volume 0-1
- added /volume or /vol or /sound toggles sound completely on or off
- added /voicevolume # or /vvol # command, sets the volume of the other player voices 0-1
- added /voice or /mic or /ptt or /pushtotalk command that toggles your own voice input on/off (between push to talk/push to mute)
- added /fps command to toggle fps calculation
- added /spectator alternative to /spectate command
- added new map: Airstrip (Thank you HexZyle!)
- removed audio from servers
|
.20 r1 |
- fixed bug where server setting floats were being read improperly due to a previous fix
- removed the unused minAI server setting
- added playerDebtLimit server setting
|
.20 r0 |
- made adjustments to doublel to make the far box less appealing to robo
- all maps adjusted and files included to make it easier for map modders to use
- tabbing out or losing focus now brings up the option menu
- added ping display to player list (tab)
- added quit confirmation to tutorial
- tabbing out of the tutorial now brings up confirmation box
- increased default collar score from 4 to 6 every two seconds
- collar score can now be set in serverSettings.txt
- serverSettings MOTD can now signal a new line with ~
- dropship timer is now accurate and drops bunnies off at exactly 0
- fixed bug where some foreign players would have misplaced world objects
- fixed bug where robo kill radius would only kill players if occupied
- fixed bug where dropship could be crashed with less than 30 seconds
- fixed too many spectators causing loss of syncronization with server
- fixed MISSING KEY: death by flamethrower bugs
- fixed MISSING KEY: high packet loss
- fixed unresponsive confirmation menu bug
- fixed chat lobby bug where quit players would sometimes not get removed
- fixed display of dropShipOnStart to be correct in join server settings
- fixed tutorial bunny being able to bring up robo macroText menu
- fixed tutorial macroText menu affecting auto-pay setting
- fixed bug where chat button was hardcoded
- fixed bug where the chat would pop up as soon as you set the key
- fixed bug where spectator could be 'killed' by touching robo
|
.19 |
- added robo text macros
- added multilanguage capability
- added secondary explosions if rockets or fuel are exploded
- fixed items not getting destroyed by explosions bug
- fixed various bugs in the chat lobby
- added flash effects to robo's gun
- added Mac server launch scripts
- changed $ to cents
- added button to join chat if autojoin is off
- server now can cycle maps (but kicks everyone off)
|
.18 |
- added tutorial
- added Linux server launch scripts
- added chat lobby to join game menu
- fixed broken custom key slot assignments
- added lan server discovery
- item price adjustments
- fixed bug with saving last server connected setting
|