PlayerPrefs.txt
From OBEY wiki
Revision as of 14:57, 22 April 2015 by Hexzyle (Talk | contribs) (description for some properties | updated note to reflect the change in accepted characters)
playerPrefs.txt is a file in the root directory of OBEY that determine variables for a client run on that computer.
Variable | Default Value | Description |
---|---|---|
sendRate | 20 | How many times per second to send packets to the server. A higher number makes the player's movements smoother and more responsive, but consumes greater bandwidth |
interpolationPeriod | 100 | How long in milliseconds the client is delayed behind the server, to account for latency. |
playerName | Killa Dawg | The ingame name of the player.* |
takeOverMessage | Bow down before me! | The personalized message sent to other players when you subvert Robosaru. |
invertRoboY | False | Whether or not the Y axis for Robosaru's aiming is inverted |
invertPlayerY | True | Whether or not the Y axis for the Bunny's aiming is inverted. |
invertSpectatorY | True | Whether or not the Y axis for the Spectator's aiming is inverted. |
sensitivityModX | 1 | This is a modifier for mouse X sensitivity, turn it up or down as preferred |
sensitivityModY | 1 | This is a modifier for mouse Y sensitivity, turn it up or down as preferred |
sensitivityMod | .35 | This is a modifier for mouse sensitivity, turn it up or down as preferred |
lastJoinedServer | The IP left in the server browser for quick rejoining the last server | |
lastJoinedPort | 57347 | |
autoJoinMenuChat | 1 | If 1, the player's name will be used to connect to the #obey channel on QuakeNet IRC automatically upon opening the server browser |
volume | 1 | The master volume |
voiceVolumeMod | .8 | Voice chat volume |
voiceCutoff | .004 | The threshold for cutting off the voice for Push To Mute. |
microphone | The selected microphone to receive voice chat from | |
micEnabled | True | Whether or not voice chat is enabled for the player |
pushToTalk | False | If false, the game will use Push To Mute, automatically transmitting the player's voice whenever it exceeds the threshold and the voice key is not held. If true, the game will use Push To Talk, only transmitting the player's voice when the voice key is held. |
targetFPS | 0 | |
language | This field is created when the game is first launched. 1 = English | |
firstTimePlaying | This field is created when the game is first launched. |
*If this field is missing, the player will be renamed to "generic bunny". If the field is empty, the player will be renamed to "Bunny #x", where "x" is a unique number assigned by the server. Invalid characters will be removed. If it is greater than 15 characters, it will be shortened.