Version |
Changes
|
1.01r0 |
- added stats and top scores preview to main menu if steam is connected
- added stats and top scores display window
- added steam statistic: % of bunny time with collar
- added steam statistic: % of bunny time in dropship
- added 32 MORE Steam Achievements (now 50 total!)
- added 'ranked server' to the server descriptions yes/no
- added 'current highest score' to the server description. example: 1234/10000
- added mouse interpolation option (only affects bunny controls)
- added command confirmations to /allmute and /allunmute commands
- changed corpse head damage from 1000 to 1500
- changed corpse body damage from 1000 to 1500
- changed full corpse damage from 1500 to 2000
- changed tributary map. It now is a little bit harder for robo due to added cover near the drop area
- fixed issue with steam interfering with running a server out of the game build directory.
- fixed bug where mouse could incorrectly disappear when using menus in the tutorial
- fixed bug (attempted, can't replicate) where tutorial message window could be off screen depending on resolution
- fixed bug (attempted, can't replicate) where main menu could be off screen depending on resolution
- fixed bug where corpse damage taken wasn't being tracked.
- fixed bug where corpse damage received wasn't being tracked.
- fixed bug where laser wall placement stat not being tracked
- fixed bug where deaths during current reign was not being tracked
- fixed bug where 'reset' in controls options did not reset the controls GUI after reset
- fixed accept/cancel buttons on menu buttons being too small for some translations
- updates to translations
|
1.00r0 |
- added our first 18 steam achievements: https://steamcommunity.com/stats/346970/achievements
- added steam statistic: subversions
- added steam statistic: times subverted
- added steam statistic: wins as bunny
- added steam statistic: wins as robo
- added steam statistic: 2nd place finishes
- added steam statistic: 3nd place finishes
- added steam statistic: placement average
- added steam statistic: games lost
- added steam statistic: laser walls placed
- added steam statistic: denials (times killed very close to robo's door)
- added steam statistic: time in robo
- added steam statistic: time as bunny
- added steam statistic: total bunnies killed while robo
- added steam statistic: average bunnies killed during robo reigns
- added steam statistic: deaths
- added steam statistic: dropship crashes
- added steam statistic: total score earned
- added steam statistic: uraniums delivered
- added steam statistic: corpses delivered
- added steam statistic: corpses received
- added steam statistic: corpse damage inflicted
- added steam statistic: corpse damage received
- added steam statistic: total items delivered
- added steam statistic: money spent
- added steam statistic: distance walked
- added numerous updates to translations
- added /spent console command that returns how much money you have spent in the current round
- added /resetSteamStats console command.
- added /resetSteamStatsAchievements console command.
- added /getIntStat debugging command that can retrieve steam stats.
- added /getFloatStat debugging command that can retrieve steam stats.
- fixed minor gui issues with translation overruns
- changed roboChargeForAutoDropship server setting to be read as positive instead of negative value
- laid groundwork for stats display and leaderboards
|
.991 r0 |
- added spectator speed control. Pressing 1-5 will allow different spectator flying speed.
- added spectator zoom. You can zoom in/out as a spectator with prev/next buttons (Q/E)
- added spectator ability to cycle GUI elements to mimick what bunny/robo can see (use RMB)
- fixed bug where kicked idle spectator would not show notification to others
- fixed bug where kicked idle spectator character would not reset the idle timer
- fixed bug on UV scrolling textures to keep the value in a sane range
|
.99 r0 |
- vastly improved performance on laser wall system (yes, you can build Laser Wall City now)
- added "blueprints" that robo can place on the map: mine, laser wall, light, sensor
- removed 'fire' robo directive
- added 4 blueprint directives to robo: mine, laser wall, light, sensor
- added a grid gui/guide to robo's view that assists laser wall blueprint alignment
- added 'token' item. Bunnies get this when they complete a blueprint
- added 'deposit' map element: a deposit is a feed box that only accepts tokens
- added deposits to all official maps
- added deposits to tutorial
- added triggers to tutorial so that you can't continue without completing certain tasks
- added Steam Cloud now manages your playerPrefs.txt, so it will store your profile/trophies
- added Steam Cloud now manages any unpublished mods (.tmx, .tsv, ai mods) in your OBEY folders
- added subtle glow animation to glowing vegetation
- added loading screen tip to teach about the purpose of the watchtower (it's not in the tutorial)
- added loading screen tip to teach shutting off power plant to avoid subversion penalty
- added command help window next to the chat input
- added whispering icon to show a difference when speaking or whispering
- added idle spectators automatically kicked by the server
- changed bunnies can no longer place emplacements on a surface much higher or lower than them
- changed price of battery from 150 to 200
- changed price of fuel from 100 to 150
- changed increased uranium weight from 130 to 140
- changed objects and bunnies no longer affect laser wall connections
- changed autopay money now appears slightly farther from feedbox
- changed new install now defaults to "push to talk" instead of "push to mute"
- increased RTT lighting resolution from 1k to 2k in high quality (lighting glows look smoother)
- fixed RTT lighting slight misalignment
- fixed icon flicker when dropping a collar (note: robo can still see actual collar movement)
- fixed bug where main menu sometimes did not align properly
- fixed numerous laser wall bugs
- fixed numerous tutorial bugs and issues
- fixed bug where mine and sensor didn't appear in bunny's inventory when purchased
- fixed bug where laser wall and collar objects carry mode did not match the drop orientation
- fixed menu bug where you could open the text chat while an option menu was active
- fixed menu bug where text chat could still show if you alt-tabbed out of OBEY
- fixed menu bug where the options did not highlight
- fixed shadow bug beneath placed lights
- updates to outdated commands (!sign instead of sensor) in text macros.
- updates to translations
- removed some excessive output logging
|
.47 r0 |
- added local voice whisper. bunnies can now whisper to each other with voice.
- added sensors detect voice whispers and will intercept them for robo!
- added whisper key. Default keys are lshift or R
- added new title screen (special thanks to kopfstoff/David Müller for orignal artwork)
- added /cancelTournament command that a mod can used to cancel a running tournament
- added loading screen tip to teach whispering feature with sensors
- improved if bunny is already carrying a collar, it will bias to pick up something different before picking up another collar
- improved help instruction for laser wall length which said 9 units. Changed to 3. 9 was technically correct but 3 is clearer
- improved quality of loading screen textures
- changed: placeable lights now cast shadows on normal and high settings (movement that can give away a walking bunny)
- changed: increased brightness and range of placeable lights
- changed: slightly lowered the barrier in the dropship
- changed: placed sensors now also intercept both chat and voice whispers
- changed: removed score bonus indicator from tutorial, at this time it is cut from the game, so the tut shouldn't have it.
- changed: added shadows to dropship spotlight in high settings
- fixed bug where robo's reticle could show in the air for bunnies after being subverted
- fixed bug where a player could lose a tournament by coming back as spectator. Winning players now join before others.
- fixed bug where special tournament server name title would not show in the server list
- fixed bug if there is a tournament tie between 2 players, both players will receive the higher trophy
- fixed hack where a player could change their or others gui text color by typing in formatting characters
|
.46 r0 |
- added autoTournament server settings that makes servers run tournaments at scheduled times
- added allowModsToStartTournaments server setting that controls whether mods can run tournaments or give trophies
- added /forceStartTournament command that a mod can used to start a tournament (if allowed on the server).
- added /info command now also lists next tourney date, if available
- added if player shoots another bunny directly with a pointer, money is dropped (10 by default)
- added OBEY translation modifications: Game texts are now defined in translations.tsv data file
- added message to players if the round ends via time out (it was feeling like round ended randomly)
- added roboPayAmount server setting: this sets how much robo pays with their money directive (default now 50)
- added amountDroppedByPointerShot server setting: how much is dropped when bunny is hit by pointer (default 10)
- fixed bug where mouse would appear incorrectly over the game window
- fixed bug where changing your name in the options did not change it in the menu
- fixed bug where sometimes the server would not reset the round properly once players had joined
- fixed bug where trophies could not be given to players that had spaces in their name
- fixed various bugs in the tutorial
- improved tutorial dropship and purchasing to be much closer to how the game works
- improved fire effects so that fires don't behave alike if they spawn in the same frame
- improved if bot asks the player to press D for autopay, it now tells you to do it on the feed box
- improved cleaned up master server connection code
- changed updated translations
- changed price of pointer from 40 to 150
- changed default amount that robo pays with their money directive from 25 to 50
- changed minor things on official maps
- changed pointer recharge rate from 6 seconds to 4 seconds
- rewrote directives systems to handle pointer 'trolling' and the incoming blueprints feature
- removed ability to have some curse words in your player name
- removed kickOnCycle server setting
|
.45 r0 |
- added "round has ended" screen with winners of end of round scoreboard.
- added server now saves/loads past game scores into a text file latestRoundRecords.json so they persist after program exit
- added "shutDownAfterNumHours" server settings which allows automatic refreshing of permanent servers (default: 48)
- added "minutesToExpireScoreRecord" server setting to allow the expiry of the above record (default: 0 - never)
- improved the /info command now gives you the current map name as well
- improved Linux server launch script now restarts the server if it shuts down
- improved Linux dedicated server launch script now restarts the server if it shuts down
- improved Windows server launch script now restarts the server if it shuts down
- fixed watchtower bottom which could be seen as a hole on some maps
- fixed ProFlares spamming output log with cull logs
- fixed bugs with /tourney and /scores commands not working properly
- updates to translations
- cut 'tagging' player feature
|
.44 r1 |
- changed the timer on the watchtower to half the value, so that watchtower autopay will behave more like feedbox autopay
- fixed rare bug where robo could get stuck shooting or flaming (on client)
- fixed bug where it was possible for a previous player to screw up your spectator camera placement
- fixed nasty memory leak that would cause servers to shut down
- updated to unity 5.6
- attempted fix to bad dropship timer on first spawn in
|
.44 r0 |
- added 'watchtower' map element. It can be used to pay snitches, and draw them to a location.
- added context menus for robo to help know at all times what keys do what
- added autopay can no longer just be set with a/d, robo must now look at feedbox/watchtower and press a/d to set it
- added different feedboxes (and watchtowers) can now have their autopay set individually
- added reduced sensitivity/increased precision to robo mouse during zoom (feels more comfy now to zoom + look)
- added reduced sensitivity/increased precision to pointer as you look down it's reticle
- added directional indicator to pointer arrows for robo, robo will now clearly see where a snitch indicates
- added directional indicator to watchtowers for robo
- added watchtower to all maps (note: all watchtower positions subject to balancing changes or removal)
- added minerals to official maps
- added cover in tributary near obeying areas & inreased feedbox distance to make it slightly easier to escape
- added sound effects to main menu chat so you can hear if humans are typing or mentioning your name
- added in-game hint "You have turned off the robot's passive income!" if you press the powerplant button
- added in-game hint "Autopay above 4 gives bunnies higher profit than you." the first time you set > 100 autopay
- added in-game hint "Your reign ended." on subversion
- added when dropship is crashing, the interior sound pitch of the engines now slowly rises
- added when you are in a dropship and it crashes, your screen will flash white
- added Polish language! Thank you Milord!!! ^_^
- added Dutch language! Thank you Dannyiscool4! ^_^
- added /scores command. It can be used to get the final score tally from a past match
- added /tourney command. It can be used to get tallied score totals from past matches
- added /playerid command. Prints your playerID (stored in playerPrefs.txt which is used to track your stats)
- added /trophy mod command. It can be used to assign a special public rankings to players
- added /ptt # mod command. A moderator can now force a client into push to talk mode
- added /allmute # mod command. A moderator can now mute a player for everyone
- added /allunmute # mod command. A moderator can now unmute a player for everyone
- added /clear command. It clears the log text on the left of the screen
- added better feedback to map author if they forget to add spawn points
- feedboxes/powerplants no longer need to be associated to a robo. If association is not specified, nearest is used.
- reduced default dropshipChanceToCrashMod to 8000, to make it a little easier to crash
- fixed bug where it was possible to put emplacements on map elements like feedbox/powerplant etc
- fixed bug where locked/passworded servers would not display correctly in the server list
- fixed no ambient sound in tutorial
- fixed rare bug where it was possible to have a recurring overtime with the money goal crazily rising
- fixed bug in the tutorial where messages would stop popping up if you esc or tab out.
- fixed bug where a server running a long time would spam the master server
- fixed visual bug that if you put your camera inside robo it looks less broken now.
- fixed visual bug where ghost placement indicators would sometimes not scroll at the correct speed
- fixed bug where ghost placement indicators could show in the dropship
- fixed bug where robo gun windup and winddown sounds would not play
- fixed minor error generation on smoke and spark particle random seed
- fixed minor visual bug in mine, light, and sensor placement indicators
- fixed minor visual bug in dropship lights
- fixed minor visual tweak on spark particles
- fixed minor excessive flare update logging in game and tutorial
- updated Unity to 5.5.1f1
- updated NGUI ver to 3.11.2
- lowered main menu music volume
|
.43 r0 |
- The dropship can now be crashed at any time if it exists (no more 30 second time limit).
- Items bought by robo are now protected behind a barrier, and serve to BALANCE the dropship.
- increased weight of bunnies (was 2, now 4)
- dropship monitor now displays "chance to successfully deliver" and "weight imbalance".
- robo's dropship timer now turns red if the chance to deliver is less than 70% (used to be red for < 30 secs)
- removed text indicator for bunnies to know if dropship was purchased by robo.
- money directives can now be worth up to 200¢
- money directives now bigger if worth more, smaller if worth less.
- money directives that are green are worth between 25-100, cyan are worth 125-200
- feedbox can now be set to pay up to 200¢
- major rework & optimization to audio. Having many sounds play should have much less fps impact
- added roboWeightBias server setting, a weight modifier for things in the balance area (default .4)
- added bunnyWeight server setting. It is now possible to set the weight of bunnies (default 4).
- added dropshipChanceToCrashMod server setting. Higher number = more difficult to crash dropship (default 7000)
- slightly extended dropship time over the drop area by .5 secs
- getting subverted now plays a deactivation sfx
- fixed divide by zero bug in AI calculations
- updated loading screen tip related to crashing the ship
- numerous minor tweaks
|
.42 r3 |
- added indicator so robo can know about off-screen collars
- added indicator to robo that shows off-screen sensors
- added roboStartBattery server setting (default 0)
- added roboStartFuel server setting (default 2)
- added roboStartRockets server setting (default 2)
- added 1-time help tip: You deposited something for 0 autopay, you probably don't want to do that.
- added 1-time help tip: you were fried, don't go near flashing sentries without a collar
- added 1-time help tip: you were shot, try not to be seen disobeying
- added Czech to languages - Thank you Filip Konvičný!
- added Italian to languages - Thank you Peppins!
- tweaks to explosion effects
- improved notification "Bob was forced to buy a dropship (first subversion)."
- changed error handling in join game screen so that it displays human readable feedback.
- moved the master server to a new service
- removed micEnabled player pref
- fixed bug where mines would not disappear after exploding
- fixed airstrip sentries placed too aggressively
- fixed bug where bunny breathing was broken
- fixed bug where not all menus conformed to a minimum 800x600 resolution
- fixed bug in sound menu where setting the mic to OFF would not load the pref properly
- fixed bug in sound menu where exiting with esc or cancel did not properly restore prefs
- fixed bug where sound ducking would come into play incorrectly in some cases where mic was OFF
- fixed bad config screen on low res linux
- fixed visual glitches in linux (Unity update)
- fixed bug where some players could not see the light (Unity update)
|
.42 r2 |
- fixed map edge errors in zoneOne
- powerplant hint now only occurs if the power plant is on
|
.42 r1 |
- when there is no dropship, robo's dropship timer now shows a red 00:00
- drop zone now has directional indicator in robo GUI
- feed box now has directional indicator in robo GUI
- power plant now has directional indicator in robo GUI
- robo now has an on-site indicator for the drop area and dropship direction
- fixed broken tutorial popups
- fixed bug where mouse option menu would appear by default in tutorial
- fixed bug where corpses appeared to stack in the inventory slots
- fixed broken feed box lights
- fixed broken hint "depositing corpses severely penalizes robo"
- fixed bug where if robo was kicked or quit, the robot would not be properly reset
- fixed terrain in the back of doublel where it was easy to get stuck at the top of a ridge
|
.41 r2 |
- fixed bug where maps that used glow grass would crash the game
- gave a pass to explosion particle effects
- when delays/lag occurs during objects being destroyed by explosions, it will be much less noticeable now.
- modification to laser sentry positions on airstrip
|
.41 r1 |
- fixed bug where shadows would not always display properly
- fixed bug where the tutorial would start as robo instead of bunny
- fixed bug where the 'depositing corpses penalize robo' help popup occurred at wrong times
- fixed bug where the 'kill cam' would incorrectly function when a client was subverted
- fixed bug if a robo switches to spectator, the bonus would not be updated for spectators
|
.41 r0 |
- fixed bug where sometimes terrain on clients would not match the server
- fixed bug where depositing items with an empty robo would cause server error
- fixed bug where the wrong image would show on the loading screen tips
- linux builds are once again stable
|
.40 r0 |
- added 'death cam' to better know how you died
- added edge terrains so that voids will now be integrated with the map
- added transition from high grass to low sand, which provides very good cover, but only if bunnies get right up against it
- added variants to many of the more repetitive tiles
- added laser sentry. Laser sentries are always on except when manually toggled on/off by robo.
- added delayed secondary explosions. Now, when a pile of goodies explodes, any secondary explosion times will stagger.
- added that spectators can now see robo's bonus and stats
- corpses carried in the front slot are now totally hidden in water
- robo is now prevented from activating sentries while they are already active, preventing robo from wasting ammo.
- when activating sentries, the activation sound will only occur if it was successful, otherwise a 'fail' sound will play
- ai will now call out winning players slightly earlier (when they are within 2300 from a win and are far ahead of the bot)
- adjusted all 'official' maps to have integration with the void
- map authors no longer need to set the id property on power plants, as they are now set automatically via the Tiled id
- fixed bug where placed mines could be destroyed by nearby explosions
- fixed bug where if a player walked into robo with corpses but there was no one controlling robo, the server would error
- fixed bug where sometimes robo's shooting sound would play during robos flame sound
- fixed power plant on zoneFar so that it isn't buried in trees
- fixed bug in tutorial where dummy bunnies would scale wrongly
- fixed tutorial text bugs on certain langauges by converting the instructions HUD to NGUI instead of Unity Canvas
- fixed bug where special characters would not display coloring in the confirmation boxes
- fixed bug in story translations where special characters wouldn't show
- improved tutorial texts (simplified/clarified beginning texts)
- tutorial now shows the scores adding to help illustrate how it will be in an actual game
- replaced the 'shortcut' void in airstrip with laser sentries, making it theoretically possible but almost suicidal to pass
- various map tweaks and fixes
- lowered dropship volume
- lowered intro music volume
|
.39 r0 |
|
.38 r1 |
- added /ban mod command. Mods can now ban players by typing /ban #
- chat input now automatically hides the mod password as its being typed (so a mod can stream without revealing it)
|
.38 r0 |
- the buttons 1,2,3 can now be used to swap inventory slots as well as prepare an empty slot for picking up something new
- pressing 'drop' repeatedly will continue dropping items, dropping a collar last unless it is the active item
- removed the ability to drop all items by pressing rmb + mmb scroll due to changes in the way that inventory functions now
- reduced the font size of the main hint messages
- added max item carry hint message
- added very light texture to bunny so that it wont be totally flat in 'low' settings
- fixed bug where rarely, the power plant would not be synced with the game
- fixed bug where it was possible to lag the server by quickly swapping items
|
.37 r7 |
- Bots now sometimes announce when they are disobeying
- implemented bot randomness, which can be set to make the bots very derpy or not
- added ability to use Tiled rectangles named "safe" to mark areas robo AI should not warn or penalize bunnies for being in
- added ability to use Tiled rectangles named "kill" to mark areas robo AI should automatically kill bunnies if spotted in
- reduced probability of bots getting stuck in terrain
- fixed bug where hiding behind cover did not properly hide from robo AI
- fixed bug where noAI zones would not properly cull away the ai nodes
- fixed bug where robo AI would not destroy corpses near feed box
- fixed bug where robo AI would sometimes look out into space
- fixed bug where robo AI would sometimes stop looking around
- fixed bug where robo AI would sometimes keep looking at the same irrelevant spot
- fixed bug where robo AI would only use full autopay
- fixed various other minor AI bugs and imporovements
- map tweaks related to AI behavior
- ai uses less cpu than before
|
.37 r6 |
- Robo AI is in place.
- huge bunny AI improvements & bug fixes
- fixed AI bug where sometimes an AI in the dropship would not update their behavior
- AI bots now sometimes flatter the robo player.
- reduced spam of in-game hint if spectator tries to speak while being the only spectator
- added "whenEmptyPauseAI" setting that greatly reduces cpu cycles if no humans are playing (default: true)
- bots let players know they are ai if human tries to chat with them
- translation improvements
- Unity upgrade to 5.2.2f1
|
.37 r5 |
- fixed several bugs that could crash the server
- fixed bug where sound ducking would sometimes not return to normal after incoming remote voice
- fixed bug where AI bunnies could try to subvert while in the dropship if the robot was empty
- fixed bug where AI would not know it's place in the dropship under certain conditions
- fixed bug where AI would allow autopay deposit at wrong time
- fixed bug where AI would not properly arrive at a hiding spot
- fixed bug where it was possible for AI to circle a target location
- fixed bug with the shifting AI animations in movements.txt
- fixed bug where AI would imporperly carry items in the drop ship without trying to crash it.
- removed no player's message, since it will at a minimum be possible to have matches with bots.
- translation improvements
- added in-game hint for corpses
- added in-game hint for power plants
- added in-game hint for lone spectators that send out spectator only chats
- added in-game hint for lone spectators that try to speak
- added more tips to the level loading screen
- added customized images to the tips on the level loading screen
|
.37 r4 |
- bunny AI release candidate
- prototype robo AI is in
- fixed falling through floor bug, which had resurfaced after fixing hopping.
- fixed bug where the bunny would stop breathing when running
- fixed bug where AI would sometimes appear to be carrying items in the incorrect carry slots
- added clients will now gracefully load a differing map of the same name
- added ai guide nodes that can be used to help guide the ai towards subversions
- added ability to use Tiled rectangles named noAI to mark areas AI should avoid
- minor tutorial improvements
|
.37 r3 |
- AI is much more advanced (however AI still does not know how to use robo)
- fixed bug where other players would not appear to hop
- fixed bug where sometimes robo could still be shooting for the client that was subverted
- fixed bug where a killed bot would not always respawn
- fixed bug where speaking while menus were open would still transmit your voice to the other players
- fixed bug where sound ducking was broken
- fixed OSX input key bug (Updated Unity to latest patch)
- added gear icon to profile menu so players can know they can click on it
- sfx audio ducking now occurs when local speach is detected as well as remote players
- sfx audio ducking adjustments
- translation improvements
- slightly slowed walking backwards bunny speed
- ai player names are now a slightly different color in the player listing
|
.37 r2 |
- fixed subversion penalty still dropping minimum even while power plant is off
- fixed intimidation lighting not properly culled on different quality settings
- fixed broken power plant 'off' sound
- fixed bug where terrain optimization could break on high poly counts, showing empty terrain or no trees.
- fixed bug where it was sometimes possible on subversions for robo to continue shooting on clients on subversions
- fixed bug where an unassigned power plant would not give any feedback to it's malfunction
- bunnies can now press 'flame'(MMB) + 1,2,3 or 'flame' + prev, forward, next to activate a particular inventory slot
- bunnies can now press 1,2,3 to activate a particular inventory slot (when not in the dropship)
- bunnies can press P within 10 seconds to subvert to insta-buy a dropship when they get into robo
- walking into robo with a corpse now causes a split penalty for the corpse between the old and new robo players
- removed the /ptt and /pushtotalk commands, since now they can be used in the gui
- terrain optimizer now leaves the scene much cleaner with hundreds of less nodes
- in-game messages are now also logged to the game log file
- added /rocket & /rockets mod command that gives rockets to all robos
- added /fuel mod command that gives fuel to all robos
- added /battery & /batteries mod command that gives a battery to all robos
- added 'roboMacros' player pref, used to specify a custom textMacros file (default: textMacros.txt)
- added 'botsFile' server setting to specify the file containing bot "personalities" (default: bots.txt)
- added 'botsMovementFile' server setting to specify the containing bot movement data (default: movemen
|
.37 r1 |
- fixed image path on robosaruTiles.tmx
- perPlayerAI can now be non-integer
- added 'intimidation lighting' into normal settings (with fewer shadows)
|
.37 r0 |
- Unity fixed the mac build
- Unity fixed random players dropping from match
- fixed broken subversion penalty
- fixed broken auto-destruction of collars on subversions
- fixed broken score display in tutorial
- fixed items not placeable in tutorial
- added high concrete terrain type, and integrations for concrete (high concrete meets sand still missing)
- changed the map making tilesheet resolution
- changed the map making tilessheet to be a render of the actual tiles instead of a drawing
- increased tilesheet height to accomodate current and future tile additions (all maps must be resaved)
- trolls are now displayed on the scorboard as trolls (except to themselves).
- 3rd party software updates
- created workshop tool
|
.36 r0 |
- players killed by the power plant or sentries on a first subversion are now sent to the new dropship
- you can now double click a server in the server list to join it
- added muzzle vent flashing effect to robo's canon
- added "penalizeDisconnect" server setting, whether to penalize returning players if they disconnect. (default false)
- added "offsetAI" server setting, that acts as an offset to the desired bot amount (default: -2)
- added /addbot or /add mod command that will add a new bot to the round (if maxAI allows)
- if a player has negative score and goes to spectator, their old score will be retained
- players now receive a suicide penalty if they switch to spectator and back
- map authors can now spawn emplacements: mines, sensors, lights
- map authors can now spawn objects: batteries, laser walls, mines, sensors, rockets, fuel, uranium, pointers, lights
- lots of AI improvements under the hood, but AI changes are not exposed in this build
- fixed bugs with missing rock collisions
- fixed bug of bunny glitching through floor
- fixed lobby chat input bug where text would be hidden after widget width was exceeded
- fixed in-game chat input bug where text would be hidden after widget width was exceeded
- fixed bouncing caret indicator in in-game chat
- fixed bug where AI's would take up slots in the player voip list display
- fixed bug with blank profileID not being set automatically to a new one
- fixed bug with bunny flying in the air if they were killed mid-hop
- fixed bug with 'rock hole' tile where bunny could be totally hidden in it
- fixed bug where mic trouble could be inherited by a new player that takes the remote voip slot of a previous player
- fixed bug where in between map changes, a temporary gui with placeholder player names would show
- fixed 'Text Here' bug that would appear if the chat box and also tab is pressed at the same time
- fixed bug where the autopay was not cleared on round /reset
- fixed crash bug where if a map had objects misconfigured with 'flipping' on, it will instead throw a warning
- fixed bug where it was possible to designate an inactive player as a troll
- fixed bug where using /kick on a bot would simply usher in a new bot to replace them.
- fixed server error cause by invoking troll while bots are in the match
- increased randomness of profileID
- minor map adjustments on: airstrip, cornered, zoneFar, zoneOne to nerf 'safe areas' with no collar
|
.35 r1 |
- fixed player display on server list
- servers no longer report bots in the player list
- spectators no longer appear above players with negative score on the scoreboard
- increased default 'extraRoundTime' to 45 seconds
- /reset no longer resets spectators into bunnies
- set defaults 'maxAI' to 4 and 'perPlayerAI' to 1
|
.35 r0 |
- bunnies now have hopping!
- primitive AI bunnies that walk around randomly are implemented.
- added 'maxAI' server setting. The server will not allow more than this number of AI to ever occur.
- added 'minAI' server setting. The server will always put in at least this many AI bunnies.
- added 'perPlayerAI' server setting. targetNumberOfAI = (maxPlayers * currentPlayers) * perPlayeraI
- increased money directive lifetime from 17 to 23
- increased in*game log length from 8 to 9
- exposed master server list to outside apps and added server list to chat.obeygame.com
- default collar income increased from 6 to 10
- default minimum subversion penalty increased from 100 to 200
- increased electric field kill radius from 32 to 34
- spectator whispers no longer show as <whisper> but as <spectator> so that it is more clear that everyone has received it.
- robo chats no longer appear red, only robo's name appears red in the chat.
- lobby chat client can now receive both PRIVMSG and NOTICE
- lobby chat client can now properly receive ACTION
- lobby chat now colors text that signals other players joining and exiting
- lobby chat now gives reasons why people left (ping timeout / joined server/ entered tutorial / etc)
- if a spectator leaves it does not display a red message
- on /reset power plants are also now reset
- fixed bug where placing a corpse into the box while robo was empty caused corpse to drop on top of the box.
- tweak: attempted fix to airstrip 'safe area'
- tweak: reduced cover on tributary
- tweak: added way to recover items from middle high ground in ozone if a robo trusts a bunny
|
.34 r1 |
- fixed bug where pressing spacebar while typing would cause spectator to switch between dropship and robo
- if all players leave a session, all 'ghost' stats will be reset and rejoining will result in a fresh 0 score.
- if a player leaves (or is dropped or kicked) their score will reflect a suicide penalty (as player or robo respectively).
- /setscore mod command can now also be used like "/setscore 1 +=200" or "/setscore 1 -=200" to add or subtract score
- if there are no players in-game, a message is displayed guiding players to use the BUNNY MEET.
- increased robo's "electric field" kill tick from .5 to .89 seconds (to allow slight chance of tail biting success)
- changed minSubversionPenalty to not occur if power plants are off or if there are no power plants in the map.
- added HUD to robo that shows how many bunnies they are supposed to be in control of.
- fixed bug where spectators could see a red line while in the dropship
- fixed bug where servers would not report all the players inside to server list
- fixed bug where sometimes the dropship would crash directly into a void
- better aligned dropship sounds with the animations
- translation fixes and improvements
|
.34 r0 |
- added electric field to robo that kills all nearby bunnies on subversions (also acts as a subversion notification).
- power plants now release bursts of energy when activated that burn any bunnies on or next to it.
- subversion penalty now does not occur if robo does not have a power plant
- subversion penalty is now a percentage of the player's funds, not a hard payment (default: .15)
- included Unity's fix for Linux input
- changed autoDropship to default to 'true' again.
- added "roboChargeForAutoDropship" server setting. It bills the robo player when a "dropShipOnStart" is granted. (default: -1500)
- added "minSubversionPenalty" server setting. Since subversion penalty is now a %, a min payout can now be set. (default: 100)
- added sounds to power plants
- added a power plant to the tutorial
- fixed broken flamethrower in tutorial
- added "/reset" mod command as alternative to "/restart"
- added "/map mapName" mod command to switch to a specific map. "/cycle mapName" can also work this way now.
- fixed bug where version mismatch would sometimes occur due to culture settings set to floats with commas
- added -config launch option to allow server admins to specify a custom server settings file for a given server
- lobby chat now displays channel topic
- default bunny suicide penalty (playerSuicidePenalty) increased to 200
- playerSuicidePenalty is no longer enforced if minPlayers is not yet met (to allow free /kill in low player count hide and seek mode)
- in maps with multiple robots, it is no longer possible for a robot to toggle a different robot's power plant
- added "serverID" server setting. A randomly generated string to id servers from each other on a leaderboard (default: "")
- added "leaderboardPostURL" server setting. If set, the server will post scorable events to the leaderboard at the URL. (default: "")
- added "leaderboardPostPassword" server setting. The password that the web stats db will verify to know this is a server allowed to post to it.
- added "leaderboardStatsURL" server setting. Can point to special URL that can be used to show stats in the server browser. (not fully implemented yet)
- added "/cancelrecord" "/cancelstats" mod command that will turn off stats recording for the current round
- added "/resetstats" "/clearstats" "/removestats" command. It resets personal stats on a leaderboard. Also used as "/clearStats #" by a mod
- spectators can now teleport to and from the dropship with 'hop' key
- spectators can no longer /kill
- spectators will by default now chat only to other spectators. If they wish to speak to non-spectators they use /w
- fixed bug where dropship would crash if only spectators were in the game
- fixed bug where marked trolls could tell they were trolled by using /w
- added "profileID" playerPref: a randomly generated id that is used to track player score and events for server stats.
- if a player leaves or drops, and returns to a server their score will be recovered if the same round is still in session.
- servers now track player stats (this is still very alpha)
- added at the end of the match (before the map cycles), the server will tell you how many times you were corpsed and by who.
- uraniumOnStart now occurs independently of dropshipOnStart
- various translation fixes and improvements
- fixed bugs where connecting to a wrong version server, or full server would not yield proper feedback as to why the connection failed
- the server list will no longer supply the IP address for servers of differing versions, preventing incompatible connection attempts(to be reverted later)
- better aligned dropship sounds with the animations
- updates to maps (including adding power plant to zoneOne)
- added tributary map to build
|
.33 r1 |
- fixed annoying mouse bug where the mouse cursor would show
- fixed bug with item blocking power plant vent detection.
- changed default subvertedPenalty (money dropped to other players on subversion) from 300 to 800
- increased cents directive life time from 15 to 17 seconds
- lights can no longer be placed in range of a sentry
- visual changes to power plant
- made bunny names bigger to spectators
|
.33 r0 |
- fixed bug where dropship crash calculation was incorrect if spectators present
- fixed bug where a player kicked out of robo sometimes did not get a collar when respawning
- fixed bug where dialog box could be blocked by incorrectly layered background in main menu
- fixed bug where a laser wall could be made to fly above a placed mine
- laser wall connection distance increased from 6 to 9 units
- added power plants. Power plants can be used by bunnies to stop robo's money supply or by robo to prevent money loss on subversion
- added "clearPowerPlantsOnSubversion" pref, to make it easier for robos when they take over (default false)
- added spectators can now see names on the players in the game
- added "showNamesToSpectators" server setting that can disable spectators to be able to see player names (default: true)
- added 'no' sign to inside of dropship to make more obvious how to crash it to new players
- gave texture pass to the dropship exterior
- fixed minor bugs where dropship interior did not match when being dropped
- increased hover time of dropship over drop area by about 1/2 second
- added interior to robo's head, the top of the head no longer looks unfinished to spectators
- changed default subvertedPenalty (money dropped to other players on subversion) from 700 to 300
- changed the uranium on start to occur on the first subversion, instead of at the start of the map
- you can now press esc to get out of the loading screen and go to the main menu
- the bunny and halo on robo now show only when there is a player at robo's helm
- minor translation fixes and improvements
- minor improvements to Join Game menu and main menu
- fixed bug where RTT lighting could affect the bunny on robo's head making it gold
- fixed bug in bunnyMeet where lines could be lost permanently
- added more feedback/logging on bug for robo not moving on client. IF YOU SEE THIS PLEASE SAVE AND SEND ME YOUR LOG.
|
.32 r4 |
- fixed bug where if a robo gave pay and disconnected, the collected pay would collect indefinitely
- fixed bug where robo player's name would not always be red when speaking
- fixed bug where server would give players the suicide death message on round restarts
- fixed bug where if items were stacked on an emplacement, and emplacement was deactivated sometimes the items would stay in the air
- fixed bug where player list could not be viewed from a server
- changed non-pingable servers to display as n/a instead of 9999ms (which is generally inaccurate.)
- added Spanish and German translations of the 'story'
- added mouse scrolling to 'story' menu
- added 'uraniumOnStart' server option: how many uranium to spawn at the drop area on the round start (default 8)
- added 'subvertedPenalty' server option: how much money does a player drop into the drop area when subverted
- added 'subvertedPenaltyTime' server option: how much time in the robot is needed to reach the subvertedPenalty ()
- tweaks to Join Game menu and main menu
- increased maximum concurrent directives from 10 to 20 (to allow for large money drops from robo on subversions)
- added '/spec' alternative to '/spectate' and '/spectator'
- added ability for a mod to switch other players to and from spectator with /spectate #
|
.32 r3 |
- added 'bunny meet' in the main menu. Post messages in it if you want others to know you are looking for a game.
- added useNameInBunnyMeet pref and gui to allow anonymous login to OBEY
- added spectators can now whisper to other spectators
- added robo can now whisper privately to bunnies in the center of their aim
- news in the main menu is now controlled by moderators
- flame ammo given for each fuel load lowered from 12 to 4
- lowered dropship volume from .8 to .65
- players can now buy items using the num pad as well as regular numbers
- server list now highlights non-0 server player counts green
- increased default robo suicide penalty to 2000
- servers now display who is inside in the server details
|
.32 r2 |
- fixed bug where sometimes a player joining could force spectate a player that is subverting or dying if server is full
- fixed bug where a player could switch to player from spectate without the needed space
- fixed bug in menu where escaping out of options sub menu would disappear all menus
- fixed bug where marked trolls were not muted for incoming players
- removed deprecated collarsOnlyWithDropship from the code
- added ability to have a translated 'story'
- added middle mouse scroll to server list
- translation fixes and improvements (mainly German and French)
- lowered dropship volume from .8 to .65
|
.32 r1a |
- fixed nasty bug in german translation that cut off dropship item in the buy menu
|
.32 r1 |
- fixed main menu audio bug where first music could be very loud before prefs kicked in
- fixed nasty bug in the tut where the flames and the cannon were inoperable
- added gui option for changing language after the first run
- added gui option for changing player nickname and takeover message after first run
- added gui option to auto-join the chat after first run
|
.32 r0 |
- fixed bug where money sometimes would float in the air near feed box
- fixed bug where sometimes entries in the server list would be shown twice if it is refreshed twice
- fixed bug where items placed on emplacements would not reset if the emplacement gets disabled
- fixed way too high doppler on dropship sounds
- fixed bug where 'falling' effect was not seen while inside dropship
- fixed bug where any player could summon a dropship by commandline. Now only mods.
- fixed minor bug where 'tip' was not translated in game tips
- fixed bug where cancelling an exit from the main menu would leave you in an empty main menu
- fixed bug where '=' could not be a value in a data file (ie posting a link with a = as a motd value would fail)
- fixed badly rendered cents symbol on some fonts
- /info and /serverip commands now do the same thing, printing out info about the game, client, and server
- robo players can no longer see other player scores.
- added "roboSeeScore" server setting. Default: false. Can be used to allow robo players to see scores
- added ozone to official maps
- added Brazilian Portuguese
- added /troll command for mods
- added music to main menu
- reduced maximum concurrent sounds from 48 to 40 to reduce audio hiccups and slowdowns
- tweaks to robo gun volume and dropship volume
- updates to airstrip map
- default max players is now 6, default minScore is now -1500, default roboSuicidePenalty is now 600
|
.31 r4 |
- added usingMultipleServerInstances server setting. (default = false) It disables LAN discovery, allows multiple servers to run from the same folder
- added '-port #' commandline argument for servers that overrides the port specified in serverSettings.txt
- added '-name xyz' commandline argument for servers that overrides server name specified in serverSettings.txt
- fixed bug where multiple servers could not be run from a single folder of the game
- fixed bug where laser walls ambient sounds were not in sfx group
- removed command '/getvol', '/getvolume', '/getvoice', '/volstat', '/voicestate'
- removed command '/setcutoff', '/cutoff'
- added whisper /w command for bunnies to chat to nearby bunnies. Note that whispers can be intercepted by robo's aimpoint or dormant sensors.
- increased continuousOutputLimit to 20 seconds since it was sometimes getting accidentally set off
- fixed the sound channels for missiles flying, robo gun casings, fire ambience, and active sentries
|
.31 r3 |
- added French(Français) translation (Thank you Syggin :D)
- added Portuguese(Português) translation (Thank you Faj10 :D)
- fixed bug where a muted player would still be muted even if he left / is replaced
- sensors can no longer be placed near sentries
|
.31 r2 |
- Removed playerPrefs.txt from the build. It is now dynamically generated.
- added 'is this your first time playing?' popup to encourage tutorial
- added firstTimePlaying player pref that will cause the popup to occur only once
- "Last Played" now works in main menu
- past commands can now be cycled with up and down
- player numbers are now visible to all players in the player list
- added /mute # command that can mute/unmute other players
- constant mic output of 17 seconds or longer will force 'push to talk'
- fixed bug where sound menu did not properly transition
- added Ukranian (Українська) translation (Thank you Greev! :D)
- added Romanian (Română) translation (Thank you AltairDragon! :D)
- added German (Deutsch) translation (Thank you TaD :D)
|
.31 r1 |
- removed language.txt, it is now stored in playerPrefs.txt
- name validation is now: a-z A-Z 0-9 _ and - and space
- translation improvements
- added 'is this your first time playing?' popup to encourage tutorial
- added firstTimePlaying player pref that will cause the popup to occur only once
- controller 'look' stick was reversed with 'move' stick
|
.31 r0 |
- fixed voice looping bug
- fixed bug where microphone pref would get erased on options if none was set
- fixed bugs with dropship particle effects sometimes not showing
- added lighting component to dropship effects
- reduced sensor range from 8 to 5
- full-body corpses can now be used to trigger sensors
- increased missile weight from 2 to 20
- changed pointer cost from 10 to 40 points
- changed scrap to be worth 25-75 points (was 50-100)
- added /suicide command as an alternative to /kill
- added /dropship mod command to allow a mod to summon a dropship in any circumstance
- reduced feed box sound attenuation
- adjusted drop ship sound attenuations
- extended robo's inner light sound attenuation
|
.30 r0 |
- fixed bug where players could not hear other player voices if they were in the drop ship
- fixed bug where collar selection triggers would interfere with object falling rays
- fixed bug where if robo was reset or suicided while shooting, he would keep on shooting
- fixed bug where dropship imbalance monitor would not update the current imbalance.
- fixed bug where dropship would attempt to access the message log too early
- fixed bug where voice data would sometimes loop
- fixed bug where robo had no fuel ammo in the tutorial
- fixed misalignment in sign carry/placement modes
- added particle effects to the dropship engines
- added shaking effect when the dropship gets near
- optimized voice audioSources to stop playing when the associated player is not speaking
- tweaked voice ducking to come in quicker
|
.29 r0 |
- intermediate, unpublished build
|
.28 r0 |
- fixed bug where collars could not be destroyed by robo
- fixed bug where chat and context menus were incorrectly causing sfx ducking
- fixed height setup of uranium and laser wall items
- fixed bug where collar icon raycast trigger angle did not match in client and server
- fixed bug where an inventory swap sound would play even if swapping an empty inventory
- fixed bug where sentry flares were not being occluded
- fixed bug where crashed dropship still counts down on robo's timer
- fixed bug where dropship timer occured if minplayers was not met and did not grant ship
- fixed dropship flashing when first spawning bug
- ROBO Q & E functions have been reversed!!
- changed sign to a 'sensor' that alerts robo of nearby players
- sensor price set to 100 (was 15 for the sign)
- mines, lights, sensors, and laser walls can now be 'undone' by robo by pressing 'E'
- added 'selection indicator' to show active objects robo can affect
- added drop object into water sound
- added reverb to dropship interior
- added granular volume control to shared sound pools
- added sound to bury mine
- added options menus to the tutorial so you can tweak settings outside of a game
- fixed numerous bugs and missing sound in the tutorial
- updated tutorial to take into account the gameplay changes
- laser price increased from 50 to 70 (they are now recoverable)
- light price increased from 50 to 70 (they are now recoverable)
- mine price increased from 70 to 100 (they are now recoverable)
- mine 'safety timer' increased from 6 to 9 to reduce trolling viability
|
.27 r0 |
- upgraded project to Unity 5
- added sound options GUI
- added mouse options GUI
- added sound ducking to sound effects when players speak
- added sound ducking when options menu is used. When menu is up volumes go down.
- added intermediate options GUI
- added new scrap metal items
- added scrap metal items now spawn where dropship crashes
- added scrap metal items chance to spawn into the dropship if a player is spawn killed
- added spawnKillTime server setting that defines the time considered to be a "spawn kill"
- added spawnKillMaxItems server setting that defines the max possible scrap to spawn on a spawn kill
- added spawnKillItemChance server setting that defines the probability of each scrap to spawn
- added exterior idle loop sound to dropship
- added Turkish(Türkçe) translation (Thank you emreovus33! :D)
- added missing characters for Turkish and Bosnian
- added DOF effects to bunny camera on high setting
- added movement to dropship interior when it is crashing
- added exterior dropship idle sound
- added dropship timer to robo
- added sounds to feedbox when payments change up and down
- added bunny pick up object sounds
- added bunny swap inventory sounds
- added sounds to pointer and pointer directive
- added scroll bar to lobby chat
- shader tweaks
- fixed broken scrolling clip view for very long server list
- restored per-player weight requirement from 280 to 300 to crash dropship
- restored drop ship price back to 1000
- changed activated sentry time from 20 seconds to 15 seconds
- reduced GC Allocations to almost nothing
- removed various VFX on server for faster, more responsive servers
- objects that fall outside of the map are now destroyed.
- players that fall outside of the map are now killed.
- added kill volume to center of robo to preclude taking over by shimmying through the wall collision
- added kill volume to center of feed box to prevent bunnies from shimmying through collision
- fixed bug where some placeable items could not be placed in the tutorial
- fixed bugs where sometimes an object could float in the air if something below it was removed.
- fixed gray outline of some menus to black
- fixed bug where speech icon would show if a player disconnected mid-speech
- improved coloring and consistency on menu buttons
- removed console commands: /invertRoboY, /invertPlayerY, /invertSpectatorY
- removed console commands: /sensitivity, /sensitivityX, /sensitivityY
- removed console commands: /vol, /volume, /sound, /vvol, /voicevolume
- removed console commands: /voice, /mic, /mute
- removed console commands: /mics, /setmic
- set directive sounds to proper sound channels
- fixed bug where sometimes the directives would float in the air
- map time limit now also resets whenever /reset is called
|
.26 r0 |
- intermediate, unpublished build.
|
.25 r0 |
- added password locked servers. Use the 'password=' server setting to lock a server
- added kickOnCycle server setting. Choose whether to keep or kick players at the end of a round.
- added auto restart round when all players have rejoined if kickOnCycle is false.
- fixed linux server crash bug
- fixed bug 'items can't be used in dropship' message for items that can't ever be used
- fixed beam on top of spectator model
- changed 'about' to 'story'
|
.24 r3 |
- optimized sound pool playback
- fixed various bugs with non-roman character input and display
- modified directive sounds
- slightly lowered drop ship sounds
|
.24 r2 |
- fixed bug where suicide penalty notice was broadcast to everyone
- added Russian(Русский) translation (Thank you Soap and Brearious! :D)
|
.24 r1 |
- fixed bug where /mic off would not save properly
- fixed place fence sound
- added some sounds to the dropship
- added /setscore or /setpoints mod tool, that can set the score of a player
|
.24 r0 |
- fixed broken win condition / time display
- fixed bad sound where extremely delayed sounds were sent to dropship
- added sounds to directives
- added feed box deposit sound
- added item hit ground sound
- added place light sound
- added place fence sound
- added place sign sound
- added collect money sound
- added collar explode sound
- added bunny fries on fence sound
|
.23 r0 |
- fixed 3rd or 4th player joining can't be heard by others
|
.22 r0 |
- fixed bunny buy #s to match the new menu order
- added speech indicator gui to show which players are speaking
- added /info, /rules, /server, /penalty command that will give server penalty settings
- added /getvoice command variant to /getvolume
- applied heavy optimization to ambient sounds
- fixed bug with /volume only toggling sound off but not on
- changed /volume command to not save as a pref. (Only /volume # saves)
- volume adjustments
|
.21 r2 |
- fixed server bug where > 2 players would cause voice malfunctions (id's were always -1)
- slightly lowered volume of robo interior ambiance
|
.21 r1 |
- changed the order of the buy menu to make more sense
- adjusted dropship price from 1000 to 1500
- adjusted per-player weight requirement from 300 to 280 to crash dropship
- reduced audio compression for better quality
- added sentry shocking sounds
- added /getvol or /getvolume or /volstat or /voicestate tool that lists volume settings
- added volume pref.
- added voiceVolumeMod pref.
- added voiceCutoffMod pref. Use this to cut out static from your mic.
- added microphone pref. Preference of what microphone to use is stored here
- added micEnabled pref. use this to disable your mic output completely.
- added pushToTalk pref. Defaults to off so voice chat automatically transmits when speaking.
- added microphone icon to indicate outgoing speech
- added invertSpectatorY pref
- added /invertSpectatorY command
- audio setting changes now save to playerPrefs.txt (and load from playerPrefs.txt)
- increased log lines from 6 to 8
|
.21 r0 |
- fixed bug where players with < 0 score would not show in top 3 list.
- dropship purchase is not allowed until there are minPlayers in the game
- changed dropship on start to give a dropship to first player in the robot after minPlayers is met
- minPlayers now is used to work with dropShipOnStart
- fixed MISSING KEY with flame projector radius
- fixed MISSING KEY err_couldNotLoadMap being translated
- fixed bug where spectator could be killed by explosions or flamethrower radius
- fixed bug where autopay would not be reset if a player suicides out of robo
- mitigated doublel stuck area
- maps now use separate .tsx files to define tiles so that custom maps will be more future proof
- added IN-GAME VOICE CHAT
- added robo canon sounds
- added impact sounds for bullets
- added ambient robo sound
- added ambient menu sound
- added robo light sounds
- added ambient 'crickets' sound nodes for maps
- added missile sounds
- added explosion sounds
- added flame thrower sounds
- added fire sounds
- added waterfall sounds
- added meeping/squeaking to bunnies (hop button)
- added Swedish(Svenska) translation (Thank you FelixG! :D)
- added Bosnian(Bosanski) translation (Thank you Emre! :D)
- added server setting for player starting funds
- added server setting to allow/disallow/penalize robo suicide
- added server setting to allow/disallow/penalize bunny suicide
- added player setting option to limit framerate
- added quit message to tutorial
- added headless linux server build
- added spectator model. Spectators can now see each other flying around the map.
- added up/down to spectator (via action and flame buttons for technical reasons)
- added server moderators.
- added /mod pw command to log in moderators. The password is set in serverSettings.txt
- added /kick # mod command, mods can see player id's in the score list which can be used to run commands on a player
- added /restart mod command, it resets the dropship, players, scores, and the time, but not objects or emplacements
- added /cycle mod command, forces the server to cycle to the next map
- added /mics tool, gives an index of available microphones for voice chat
- added /setmic # command, sets the current microphone
- added /setcutoff # or /cutoff # command, sets the amplitude cutoff to send microphone recordings 0-1 default is .003
- added /volume # or /vol # commandline controls volume 0-1
- added /volume or /vol or /sound toggles sound completely on or off
- added /voicevolume # or /vvol # command, sets the volume of the other player voices 0-1
- added /voice or /mic or /ptt or /pushtotalk command that toggles your own voice input on/off (between push to talk/push to mute)
- added /fps command to toggle fps calculation
- added /spectator alternative to /spectate command
- added new map: Airstrip (Thank you HexZyle!)
- removed audio from servers
|
.20 r1 |
- fixed bug where server setting floats were being read improperly due to a previous fix
- removed the unused minAI server setting
- added playerDebtLimit server setting
|
.20 r0 |
- made adjustments to doublel to make the far box less appealing to robo
- all maps adjusted and files included to make it easier for map modders to use
- tabbing out or losing focus now brings up the option menu
- added ping display to player list (tab)
- added quit confirmation to tutorial
- tabbing out of the tutorial now brings up confirmation box
- increased default collar score from 4 to 6 every two seconds
- collar score can now be set in serverSettings.txt
- serverSettings MOTD can now signal a new line with ~
- dropship timer is now accurate and drops bunnies off at exactly 0
- fixed bug where some foreign players would have misplaced world objects
- fixed bug where robo kill radius would only kill players if occupied
- fixed bug where dropship could be crashed with less than 30 seconds
- fixed too many spectators causing loss of syncronization with server
- fixed MISSING KEY: death by flamethrower bugs
- fixed MISSING KEY: high packet loss
- fixed unresponsive confirmation menu bug
- fixed chat lobby bug where quit players would sometimes not get removed
- fixed display of dropShipOnStart to be correct in join server settings
- fixed tutorial bunny being able to bring up robo macroText menu
- fixed tutorial macroText menu affecting auto-pay setting
- fixed bug where chat button was hardcoded
- fixed bug where the chat would pop up as soon as you set the key
- fixed bug where spectator could be 'killed' by touching robo
|
.19 |
- added robo text macros
- added multilanguage capability
- added secondary explosions if rockets or fuel are exploded
- fixed items not getting destroyed by explosions bug
- fixed various bugs in the chat lobby
- added flash effects to robo's gun
- added Mac server launch scripts
- changed $ to cents
- added button to join chat if autojoin is off
- server now can cycle maps (but kicks everyone off)
|
.18 |
- added tutorial
- added Linux server launch scripts
- added chat lobby to join game menu
- fixed broken custom key slot assignments
- added lan server discovery
- item price adjustments
- fixed bug with saving last server connected setting
|