Difference between revisions of "Story"
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<1> The Selfish Gene, 1976 - Richard Dawkins<br/> | <1> The Selfish Gene, 1976 - Richard Dawkins<br/> | ||
<2> A Theory of Power, 2004 - Jeff Vail<br/> | <2> A Theory of Power, 2004 - Jeff Vail<br/> | ||
− | <3> Essential Readings in Comparative Politics, 2004 - Larry Diamond | + | <3> Essential Readings in Comparative Politics, 2004 - Larry Diamond<br/> |
<4> Juan Linz<br/> | <4> Juan Linz<br/> | ||
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Revision as of 05:21, 21 July 2015
OBEY does not have official ingame lore, but it does have underlying subliminal messages intentionally designed by Daniel Dez, the developer.
"OBEY was inspired by authoritarian systems of influence and the way they function. OBEY is not about bunnies or robots at all: the meaning of OBEY becomes evident when you realize that the situation spontaneously arising in your game with your fellow players mirrors a recurring human pattern.
These are the ideas that have, and will continue to inform my decisions on OBEY." ~Daniel Dez |
The "Story" can be viewed from the main menu, and discusses the ideas behind the general game design.
OBEY is the story of someone familiar.
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Dez also revealed the graphical design of Robosaru (Originally submitted to the Robosaru page)
"The design of the robot is intended to represent illegitimate power. The halo embodies one of the worst forms of this: the merging of religion and nationalism (both illegitimate forms of influence on their own) typically for the justification of aggression. It is also the source of the light beam (fear) that malevolently watches over others (literally and figuratively). The robot's shape is meant as a Christ figure / totem pole emphasizing the religious aspect of anachronistic and plainly false explanations of reality that influence the present. The robot is gold colored, a giant golden idol that everyone wants to own, yet is the fulcrum of their trouble and that players also hate or envy only when it isn't theirs. It is also adorned with trite symbols of peace and love: cheap attempts to conceal it's true and obvious nature, as is often the case with most examples of illegitimate power.
The main cannon is a giant phallus. It is the main instrument of control in the game and represents patriarchal and misogynistic systems used to justify all manner of violence, coercion, and injustice (and not without irony in a video game). ~Daniel Dez |
Dez mentioned bunnies as a design choice on the original Kickstarter campaign:
"I chose baby bunnies to counter the robot because I wanted the contrast and asymmetry between players inside vs outside the robot to be as large as possible. I wanted the player's avatar to reflect their (apparent) impotence against the robot's (apparent) invincibility.
Secondly, baby bunnies seem to me to be among the most defenseless and innocent of creatures, it makes it all the more shocking when it becomes evident that it is they perpetrating horrific acts against each other (for money). Sound familiar? Finally, baby bunnies are a fitting animal to live in a magical forest, which I also wanted to have as an environment to counter the hard lines and aesthetic of the robot." ~Daniel Dez |