Difference between revisions of "ServerSettings.txt"
From OBEY wiki
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| name || OBEY Server! || This is the name of the server that will show up in the server browser | | name || OBEY Server! || This is the name of the server that will show up in the server browser | ||
|- | |- | ||
− | | motd || --- || | + | | motd || --- || This is the message of the day displayed by the server |
|- | |- | ||
| maxPlayers || 15 || The player limit for the server. Once this is reached, no more players may join. | | maxPlayers || 15 || The player limit for the server. Once this is reached, no more players may join. | ||
|- | |- | ||
− | | minPlayers || 5 || | + | | minPlayers || 5 || -does nothing at this time- |
|- | |- | ||
| roundMinutes || 0 || The time for each round before the game is forcibly ended. A value of 0 removes the timer. | | roundMinutes || 0 || The time for each round before the game is forcibly ended. A value of 0 removes the timer. | ||
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| serverPort || 57347 || | | serverPort || 57347 || | ||
|- | |- | ||
− | | private || 0 || | + | | private || 0 || Whether or not to register this server with the master server list |
|- | |- | ||
| maxSpectators || 5 || The maximum number of players that simultaneously be in spectator mode | | maxSpectators || 5 || The maximum number of players that simultaneously be in spectator mode | ||
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| dropShipOnStart || 0 || If 1, a [[Dropship]] will be already be purchased when the map starts. | | dropShipOnStart || 0 || If 1, a [[Dropship]] will be already be purchased when the map starts. | ||
|- | |- | ||
− | | tickRate || 66 || How many game ticks to process per second. A higher number increases game | + | | tickRate || 66 || How many game ticks to process per second. A higher number increases game "accuracy". |
|- | |- | ||
| sendRate || 20 || How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth. | | sendRate || 20 || How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth. | ||
|- | |- | ||
| twoSecondScore || 2 || How much ¢ an uncollared Bunny earns every two seconds. | | twoSecondScore || 2 || How much ¢ an uncollared Bunny earns every two seconds. | ||
+ | |- | ||
+ | | twoSecondScoreCollar|| 6 || How much ¢ a collared Bunny earns every two seconds. | ||
|- | |- | ||
| twoSecondScoreRobo || 20 || How much ¢ the Bunny in control of Robosaru earns every two seconds. | | twoSecondScoreRobo || 20 || How much ¢ the Bunny in control of Robosaru earns every two seconds. | ||
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| moneyWinCondition || 0 || The money goal for each round, upon reaching which the game is forcibly ended. A value of 0 removes the money goal. | | moneyWinCondition || 0 || The money goal for each round, upon reaching which the game is forcibly ended. A value of 0 removes the money goal. | ||
|- | |- | ||
− | | roboTwoSecondBonus || .075 || | + | | roboTwoSecondBonus || .075 || The rate that the [[Robosaru]] player accumulates a bonus. |
|- | |- | ||
|extraRoundTime || 25 || How many seconds after a victory before the round is restarted. | |extraRoundTime || 25 || How many seconds after a victory before the round is restarted. | ||
|} | |} |
Revision as of 15:52, 23 January 2015
serverSettings.txt is a file in the root directory of OBEY that determine variables for a server hosted on that computer.
Variable | Default Value | Description |
---|---|---|
name | OBEY Server! | This is the name of the server that will show up in the server browser |
motd | --- | This is the message of the day displayed by the server |
maxPlayers | 15 | The player limit for the server. Once this is reached, no more players may join. |
minPlayers | 5 | -does nothing at this time- |
roundMinutes | 0 | The time for each round before the game is forcibly ended. A value of 0 removes the timer. |
map | zoneOne | The name of the map that the server will play. The map must exist in the Levels folder. |
serverPort | 57347 | |
private | 0 | Whether or not to register this server with the master server list |
maxSpectators | 5 | The maximum number of players that simultaneously be in spectator mode |
clientPort | 57347 | |
dropShipOnStart | 0 | If 1, a Dropship will be already be purchased when the map starts. |
tickRate | 66 | How many game ticks to process per second. A higher number increases game "accuracy". |
sendRate | 20 | How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth. |
twoSecondScore | 2 | How much ¢ an uncollared Bunny earns every two seconds. |
twoSecondScoreCollar | 6 | How much ¢ a collared Bunny earns every two seconds. |
twoSecondScoreRobo | 20 | How much ¢ the Bunny in control of Robosaru earns every two seconds. |
dropShipSeconds | 80 | How many seconds between each Drop Ship arrival. |
enterRoboBonus | 300 | The ¢ earned by a Bunny upon entering Robosaru |
twoSecondScoreDropShip | 1 | How much ¢ the Bunny inside the Dropship earns every two seconds. |
minAI | 2 | |
moneyWinCondition | 0 | The money goal for each round, upon reaching which the game is forcibly ended. A value of 0 removes the money goal. |
roboTwoSecondBonus | .075 | The rate that the Robosaru player accumulates a bonus. |
extraRoundTime | 25 | How many seconds after a victory before the round is restarted. |