Difference between revisions of "ServerSettings.txt"

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(Saving frequently because fucking lightning)
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| minPlayers || 5 ||
 
| minPlayers || 5 ||
 
|-
 
|-
| roundMinutes || 0 || The time for each round before the game is forcibly ended. A value of 0 allows for never-ending rounds
+
| roundMinutes || 0 || The time for each round before the game is forcibly ended. A value of 0 removes the timer.
 
|-
 
|-
 
| map || zoneOne || The name of the map that the server will play. The map must exist in the '''Levels''' folder.
 
| map || zoneOne || The name of the map that the server will play. The map must exist in the '''Levels''' folder.
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|-
 
|-
 
| twoSecondScoreRobo || 20 || How much ¢ the Bunny in control of Robosaru earns every two seconds.
 
| twoSecondScoreRobo || 20 || How much ¢ the Bunny in control of Robosaru earns every two seconds.
|
+
|-
 +
| dropShipSeconds || 80 || How many seconds between each Drop Ship arrival.
 +
|-
 +
| enterRoboBonus || 300 || The ¢ earned by a Bunny upon entering Robosaru
 +
|-
 +
| twoSecondScoreDropShip || 1 || How much ¢ the Bunny inside the Dropship earns every two seconds.
 +
|-
 +
| minAI || 2 ||
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|-
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| moneyWinCondition || 0 || The money goal for each round, upon reaching which the game is forcibly ended. A value of 0 removes the money goal.
 +
|-
 +
| roboTwoSecondBonus || .075 ||
 +
|-
 +
|extraRoundTime || 25 ||
 
|}
 
|}

Revision as of 10:53, 23 January 2015

serverSettings.txt is a file in the root directory of OBEY that determine variables for a server hosted on that computer.

Variable Default Value Description
name OBEY Server This is the name of the server that will show up in the server browser
motd ---
maxPlayers 15 The player limit for the server. Once this is reached, no more players may join.
minPlayers 5
roundMinutes 0 The time for each round before the game is forcibly ended. A value of 0 removes the timer.
map zoneOne The name of the map that the server will play. The map must exist in the Levels folder.
serverPort 57347
private 0
maxSpectators 5 The maximum number of players that simultaneously be in spectator mode
clientPort 57347
dropShipOnStart 0 If 1, a Dropship will be already be purchased when the map starts.
tickRate 66 How many game ticks to process per second. A higher number increases game speed.
sendRate 20 How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth.
twoSecondScore 2 How much ¢ an uncollared Bunny earns every two seconds.
twoSecondScoreRobo 20 How much ¢ the Bunny in control of Robosaru earns every two seconds.
dropShipSeconds 80 How many seconds between each Drop Ship arrival.
enterRoboBonus 300 The ¢ earned by a Bunny upon entering Robosaru
twoSecondScoreDropShip 1 How much ¢ the Bunny inside the Dropship earns every two seconds.
minAI 2
moneyWinCondition 0 The money goal for each round, upon reaching which the game is forcibly ended. A value of 0 removes the money goal.
roboTwoSecondBonus .075
extraRoundTime 25