Difference between revisions of "Maps"
(Created page with "OBEY currently has 4 official maps for its one gamemode. ==zoneOne== x300px 500px ZoneOne was the...") |
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[[File:map_zoneOne_Tiled.png|left|x300px]] | [[File:map_zoneOne_Tiled.png|left|x300px]] | ||
[[File:map_zoneOne_dropzone.jpg|right|500px]] | [[File:map_zoneOne_dropzone.jpg|right|500px]] | ||
+ | :'''Map creator:''' Daniel Dez | ||
ZoneOne was the first map ever created. It features a Drop Zone that is fairly close to the Feed Box, but has plenty of water nearby to hide in and is close to the right wall which has offsets that provide cover. | ZoneOne was the first map ever created. It features a Drop Zone that is fairly close to the Feed Box, but has plenty of water nearby to hide in and is close to the right wall which has offsets that provide cover. | ||
+ | x-cid: 1519104403 | ||
All Bunny spawns are along the top wall. | All Bunny spawns are along the top wall. | ||
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[[File:map_zoneFar_Tiled.png|left|x300px]] | [[File:map_zoneFar_Tiled.png|left|x300px]] | ||
[[File:map_zoneFar_dropzone.jpg|right|500px]] | [[File:map_zoneFar_dropzone.jpg|right|500px]] | ||
+ | :'''Map creator:''' Daniel Dez | ||
ZoneFar is a considerable modification of zoneOne. It retains the northernmost, western and southernmost features, but has its entire center and western areas reworked. | ZoneFar is a considerable modification of zoneOne. It retains the northernmost, western and southernmost features, but has its entire center and western areas reworked. | ||
Unlike its sister variant, Cornered, zoneFar has two large ponds that serve as hiding places: one to the west of the Drop Zone, and one almost directly along the path to the Feed Box. Surrounding the Feed Box though, is a complete absence of cover. | Unlike its sister variant, Cornered, zoneFar has two large ponds that serve as hiding places: one to the west of the Drop Zone, and one almost directly along the path to the Feed Box. Surrounding the Feed Box though, is a complete absence of cover. | ||
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[[File:map_cornered_Tiled.png|left|x300px]] | [[File:map_cornered_Tiled.png|left|x300px]] | ||
[[File:map_cornered_dropzone.jpg|right|500px]] | [[File:map_cornered_dropzone.jpg|right|500px]] | ||
+ | :'''Map creator:''' Daniel Dez | ||
Cornered is a minor modification of zoneFar. The shortest travel path from the Drop Zone to the Feed Box, however, now runs behind the hill at the center of the map, giving Bunnies an opportunity to drop their collar and hide, or to conceal corpses here. Directly east of the Feed Box is also a large amount of terrain, and the Drop Zone is closer to the hilly region surrounding its west, making this map debatably easier for Bunnies to escape compared to zoneFar. | Cornered is a minor modification of zoneFar. The shortest travel path from the Drop Zone to the Feed Box, however, now runs behind the hill at the center of the map, giving Bunnies an opportunity to drop their collar and hide, or to conceal corpses here. Directly east of the Feed Box is also a large amount of terrain, and the Drop Zone is closer to the hilly region surrounding its west, making this map debatably easier for Bunnies to escape compared to zoneFar. | ||
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[[File:map_doublel_Tiled.png|left|x300px]] | [[File:map_doublel_Tiled.png|left|x300px]] | ||
[[File:map_doublel_dropzone.jpg|right|500px]] | [[File:map_doublel_dropzone.jpg|right|500px]] | ||
+ | :'''Map creator:''' Daniel Dez | ||
Double L has two [[Feed Box]]es, one is dangerously close to the Robosaru's entrance, and the other is far from Robosaru. The player in Robosaru must decide whether they allow Bunnies to place items in the closest Box, risking Bunnies making a quick and easy subversion should the Robosaru player look away, or let Bunnies travel to the far Box, making it easy for them to successfully deter from the path into cover. | Double L has two [[Feed Box]]es, one is dangerously close to the Robosaru's entrance, and the other is far from Robosaru. The player in Robosaru must decide whether they allow Bunnies to place items in the closest Box, risking Bunnies making a quick and easy subversion should the Robosaru player look away, or let Bunnies travel to the far Box, making it easy for them to successfully deter from the path into cover. | ||
All the Bunny spawns are in a cluster on the far corner of the map. | All the Bunny spawns are in a cluster on the far corner of the map. |
Revision as of 02:36, 2 February 2015
OBEY currently has 4 official maps for its one gamemode.
Contents
zoneOne
- Map creator: Daniel Dez
ZoneOne was the first map ever created. It features a Drop Zone that is fairly close to the Feed Box, but has plenty of water nearby to hide in and is close to the right wall which has offsets that provide cover. x-cid: 1519104403 All Bunny spawns are along the top wall.
zoneFar
- Map creator: Daniel Dez
ZoneFar is a considerable modification of zoneOne. It retains the northernmost, western and southernmost features, but has its entire center and western areas reworked. Unlike its sister variant, Cornered, zoneFar has two large ponds that serve as hiding places: one to the west of the Drop Zone, and one almost directly along the path to the Feed Box. Surrounding the Feed Box though, is a complete absence of cover.
cornered
- Map creator: Daniel Dez
Cornered is a minor modification of zoneFar. The shortest travel path from the Drop Zone to the Feed Box, however, now runs behind the hill at the center of the map, giving Bunnies an opportunity to drop their collar and hide, or to conceal corpses here. Directly east of the Feed Box is also a large amount of terrain, and the Drop Zone is closer to the hilly region surrounding its west, making this map debatably easier for Bunnies to escape compared to zoneFar.
doublel
- Map creator: Daniel Dez
Double L has two Feed Boxes, one is dangerously close to the Robosaru's entrance, and the other is far from Robosaru. The player in Robosaru must decide whether they allow Bunnies to place items in the closest Box, risking Bunnies making a quick and easy subversion should the Robosaru player look away, or let Bunnies travel to the far Box, making it easy for them to successfully deter from the path into cover.
All the Bunny spawns are in a cluster on the far corner of the map.