Difference between revisions of "PlayerPrefs.txt"
From OBEY wiki
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| playerName || Killa Dawg || The ingame name of the player.* | | playerName || Killa Dawg || The ingame name of the player.* | ||
|- | |- | ||
− | | takeOverMessage || Bow down before me! || The personalized message sent to | + | | takeOverMessage || Bow down before me! || The personalized message sent to other players when you subvert [[Robosaru]]. |
|- | |- | ||
| invertRoboY || False || Whether or not the Y axis for Robosaru's aiming is inverted | | invertRoboY || False || Whether or not the Y axis for Robosaru's aiming is inverted |
Revision as of 16:50, 23 January 2015
playerPrefs.txt is a file in the root directory of OBEY that determine variables for a client run on that computer.
Variable | Default Value | Description |
---|---|---|
sendRate | 20 | How many times per second to send packets to the server. A higher number makes the player's movements smoother and more responsive, but consumes greater bandwidth |
interpolationPeriod | 100 | How long in milliseconds the client is delayed behind the server, to account for latency. |
playerName | Killa Dawg | The ingame name of the player.* |
takeOverMessage | Bow down before me! | The personalized message sent to other players when you subvert Robosaru. |
invertRoboY | False | Whether or not the Y axis for Robosaru's aiming is inverted |
invertPlayerY | True | Whether or not the Y axis for the Bunny's aiming is inverted. For this parameter, "True" means not inverted. |
sensitivityModX | 1 | This is a modifier for mouse X sensitivity, turn it up or down as preferred |
sensitivityModY | 1 | This is a modifier for mouse Y sensitivity, turn it up or down as preferred |
sensitivityMod | .3 | This is a modifier for mouse sensitivity, turn it up or down as preferred |
lastJoinedServer | xx.xxx.xxx.xx | The IP left in the server browser for quick rejoining the last server |
lastJoinedPort | 57347 | |
autoJoinMenuChat | 1 | If 1, the player's name will be used to connect to the #obey channel on QuakeNet IRC automatically upon opening the server browser |
*If this field is missing, the player will be renamed to "generic bunny". If the field is empty, the player will be renamed to "Bunny #x", where "x" is a unique number assigned by the server. Invalid characters will be removed. If it is greater than 15 characters, it will be shortened. This means that a player's name can only be 5 characters with a closed color tag, or 7 with an open one. Note that an open color tag name will cause all text spoken by that player to be the same color as their name, unless the tag is closed or a new color is applied at the start of the message.