Difference between revisions of "ServerSettings.txt"
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| minPlayers || 5 || -does nothing at this time- | | minPlayers || 5 || -does nothing at this time- | ||
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− | | roundMinutes || 0 || The time for each round before the game is forcibly ended. | + | | roundMinutes || 0 || The time for each round before the game is forcibly ended. Any value less than 2 removes the timer. |
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| map || zoneOne || The map(s) that the server will play. Comma delineated. The maps must exist in the '''Levels''' folder. | | map || zoneOne || The map(s) that the server will play. Comma delineated. The maps must exist in the '''Levels''' folder. |
Revision as of 15:56, 23 January 2015
serverSettings.txt is a file in the root directory of OBEY that determine variables for a server hosted on that computer.
Variable | Default Value | Description |
---|---|---|
name | OBEY Server! | This is the name of the server that will show up in the server browser |
motd | --- | This is the message of the day displayed by the server |
maxPlayers | 15 | The player limit for the server. Once this is reached, no more players may join. |
minPlayers | 5 | -does nothing at this time- |
roundMinutes | 0 | The time for each round before the game is forcibly ended. Any value less than 2 removes the timer. |
map | zoneOne | The map(s) that the server will play. Comma delineated. The maps must exist in the Levels folder. |
serverPort | 57347 | |
private | 0 | Whether or not to register this server with the master server list |
maxSpectators | 5 | The maximum number of players that simultaneously be in spectator mode |
clientPort | 57347 | |
dropShipOnStart | 0 | If 1, a Dropship will be already be purchased when the map starts. |
tickRate | 66 | How many game ticks to process per second. A higher number increases game "accuracy". |
sendRate | 20 | How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth. |
twoSecondScore | 2 | How much ¢ an uncollared Bunny earns every two seconds. |
twoSecondScoreCollar | 6 | How much ¢ a collared Bunny earns every two seconds. |
twoSecondScoreRobo | 20 | How much ¢ the Bunny in control of Robosaru earns every two seconds. |
dropShipSeconds | 80 | How many seconds between each Drop Ship arrival. |
enterRoboBonus | 300 | The ¢ earned by a Bunny upon entering Robosaru |
twoSecondScoreDropShip | 1 | How much ¢ the Bunny inside the Dropship earns every two seconds. |
minAI | 2 | |
moneyWinCondition | 0 | The money goal for each round, upon reaching which the game is forcibly ended. A value of 0 removes the money goal. |
roboTwoSecondBonus | .075 | The rate that the Robosaru player accumulates a bonus. |
extraRoundTime | 25 | How many seconds after a victory before the round is restarted. |