Difference between revisions of "ServerSettings.txt"
From OBEY wiki
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| tickRate || 66 || How many game ticks to process per second. A higher number increases game speed. | | tickRate || 66 || How many game ticks to process per second. A higher number increases game speed. | ||
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+ | | sendRate || 20 || How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth. | ||
+ | |- | ||
+ | | twoSecondScore || 2 || How much ¢ an uncollared Bunny earns every two seconds. | ||
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+ | | twoSecondScoreRobo || 20 || How much ¢ the Bunny in control of Robosaru earns every two seconds. | ||
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Revision as of 10:47, 23 January 2015
serverSettings.txt is a file in the root directory of OBEY that determine variables for a server hosted on that computer.
Variable | Default Value | Description | |
---|---|---|---|
name | OBEY Server | This is the name of the server that will show up in the server browser | |
motd | --- | ||
maxPlayers | 15 | The player limit for the server. Once this is reached, no more players may join. | |
minPlayers | 5 | ||
roundMinutes | 0 | The time for each round before the game is forcibly ended. A value of 0 allows for never-ending rounds | |
map | zoneOne | The name of the map that the server will play. The map must exist in the Levels folder. | |
serverPort | 57347 | ||
private | 0 | ||
maxSpectators | 5 | The maximum number of players that simultaneously be in spectator mode | |
clientPort | 57347 | ||
dropShipOnStart | 0 | If 1, a Dropship will be already be purchased when the map starts. | |
tickRate | 66 | How many game ticks to process per second. A higher number increases game speed. | |
sendRate | 20 | How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth. | |
twoSecondScore | 2 | How much ¢ an uncollared Bunny earns every two seconds. | |
twoSecondScoreRobo | 20 | How much ¢ the Bunny in control of Robosaru earns every two seconds. |