Difference between revisions of "ServerSettings.txt"

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(Saving frequently because fucking lightning)
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| tickRate || 66 || How many game ticks to process per second. A higher number increases game speed.
 
| tickRate || 66 || How many game ticks to process per second. A higher number increases game speed.
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| sendRate || 20 || How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth.
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| twoSecondScore || 2 || How much ¢ an uncollared Bunny earns every two seconds.
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| twoSecondScoreRobo || 20 || How much ¢ the Bunny in control of Robosaru earns every two seconds.
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Revision as of 10:47, 23 January 2015

serverSettings.txt is a file in the root directory of OBEY that determine variables for a server hosted on that computer.

Variable Default Value Description
name OBEY Server This is the name of the server that will show up in the server browser
motd ---
maxPlayers 15 The player limit for the server. Once this is reached, no more players may join.
minPlayers 5
roundMinutes 0 The time for each round before the game is forcibly ended. A value of 0 allows for never-ending rounds
map zoneOne The name of the map that the server will play. The map must exist in the Levels folder.
serverPort 57347
private 0
maxSpectators 5 The maximum number of players that simultaneously be in spectator mode
clientPort 57347
dropShipOnStart 0 If 1, a Dropship will be already be purchased when the map starts.
tickRate 66 How many game ticks to process per second. A higher number increases game speed.
sendRate 20 How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth.
twoSecondScore 2 How much ¢ an uncollared Bunny earns every two seconds.
twoSecondScoreRobo 20 How much ¢ the Bunny in control of Robosaru earns every two seconds.