Difference between revisions of "ServerSettings.txt"
From OBEY wiki
(playerDebtLimit) |
(minPlayers and dropShipOnStart) |
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| maxPlayers || 15 || The player limit for the server. Once this is reached, no more players may join. | | maxPlayers || 15 || The player limit for the server. Once this is reached, no more players may join. | ||
|- | |- | ||
− | | minPlayers || 5 || | + | | minPlayers || 5 || The minimum number of players required in a server before a Dropship can be purchased |
|- | |- | ||
| roundMinutes || 0 || The time for each round before the game is forcibly ended. Any value less than 2 removes the timer. | | roundMinutes || 0 || The time for each round before the game is forcibly ended. Any value less than 2 removes the timer. | ||
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| clientPort || 57347 || | | clientPort || 57347 || | ||
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− | | dropShipOnStart || 0 || If 1, a | + | | dropShipOnStart || 0 || If 1, a free Dropship will spawn the first time a player enters Robosaru. This setting takes into account the minPlayers setting, and thus the free Dropship will not spawn until a player enters Robosaru '''while minPlayers is met'''. |
|- | |- | ||
| tickRate || 66 || How many game ticks to process per second. A higher number increases game "accuracy". | | tickRate || 66 || How many game ticks to process per second. A higher number increases game "accuracy". |
Revision as of 12:59, 26 January 2015
serverSettings.txt is a file in the root directory of OBEY that determine variables for a server hosted on that computer.
Variable | Default Value | Description |
---|---|---|
name | OBEY Server! | This is the name of the server that will show up in the server browser |
motd | --- | This is the message of the day displayed by the server |
maxPlayers | 15 | The player limit for the server. Once this is reached, no more players may join. |
minPlayers | 5 | The minimum number of players required in a server before a Dropship can be purchased |
roundMinutes | 0 | The time for each round before the game is forcibly ended. Any value less than 2 removes the timer. |
map | zoneOne | The map(s) that the server will play. Comma delineated. The maps must exist in the Levels folder. |
serverPort | 57347 | |
private | 0 | Whether or not to register this server with the master server list |
maxSpectators | 5 | The maximum number of players that simultaneously be in spectator mode |
clientPort | 57347 | |
dropShipOnStart | 0 | If 1, a free Dropship will spawn the first time a player enters Robosaru. This setting takes into account the minPlayers setting, and thus the free Dropship will not spawn until a player enters Robosaru while minPlayers is met. |
tickRate | 66 | How many game ticks to process per second. A higher number increases game "accuracy". |
sendRate | 20 | How many times per second to send Clients server information. A higher number makes the game smoother, but consumes greater bandwidth. |
twoSecondScore | 2 | How much ¢ an uncollared Bunny earns every two seconds. |
twoSecondScoreCollar | 6 | How much ¢ a collared Bunny earns every two seconds. |
twoSecondScoreRobo | 20 | How much ¢ the Bunny in control of Robosaru earns every two seconds. |
dropShipSeconds | 80 | How many seconds between each Drop Ship arrival. |
enterRoboBonus | 300 | The ¢ earned by a Bunny upon entering Robosaru |
twoSecondScoreDropShip | 1 | How much ¢ the Bunny inside the Dropship earns every two seconds. |
minAI | 2 | |
moneyWinCondition | 0 | The money goal for each round, upon reaching which the game is forcibly ended. A value of 0 removes the money goal. |
roboTwoSecondBonus | .075 | The rate that the Robosaru player accumulates a bonus. |
extraRoundTime | 25 | How many seconds after a victory before the round is restarted. |
playerDebtLimit | -1000 | The minimum amount of money a player can have after corpse money deduction |