Difference between revisions of "Bunny"
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[[File:bunny_carrying_items1.jpg|thumb|center|A collared bunny carrying Uranium and placing a light]] | [[File:bunny_carrying_items1.jpg|thumb|center|A collared bunny carrying Uranium and placing a light]] | ||
Bunnies are the characters the player controls, although the term "Bunny" is generally used to refer to players who are not in control of [[Robosaru]]. Bunnies have very good sight in the darkness, and can generally see anything within their line of sight, even if it is not lit by [[Robosaru]]'s spotlight. | Bunnies are the characters the player controls, although the term "Bunny" is generally used to refer to players who are not in control of [[Robosaru]]. Bunnies have very good sight in the darkness, and can generally see anything within their line of sight, even if it is not lit by [[Robosaru]]'s spotlight. | ||
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<div style="clear:both"></div> | <div style="clear:both"></div> | ||
+ | ==Items== | ||
+ | Only Bunnies who are not in Robosaru may carry items. Bunnies can only be in possession of three items at any time, although they have four item slots: mouth, back, and two sides. Items can be picked up with '''[[Controls|Action]]'''. Items that are in the mouth can be dropped with '''Drop''' or used/placed with '''Action'''. Pressing '''Next''' or '''Prev''' rotates the items that are in these slots. When a Collar is in any slot other than the mouth, it will display around a Bunny's neck. | ||
+ | |||
+ | While carried by a Bunny, items are counted as equipped. They are non-solid in this state and cannot be picked up by another Bunny. If a Bunny dies while carrying items, they will drop them all at their place of death. The dropping of the items occurs ''after'' the Bunny's death, so carried items are "protected" in that they cannot be destroyed by the same event that killed the bunny. | ||
+ | |||
==Money== | ==Money== | ||
[[File:item_collar_worn.jpg|thumb|right|Bunnies wearing collars earn bonus money]] | [[File:item_collar_worn.jpg|thumb|right|Bunnies wearing collars earn bonus money]] | ||
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All Bunnies passively earn money. The amount is dependent on where the Bunny is and whether or not they own a [[Items#Collar|collar]]. | All Bunnies passively earn money. The amount is dependent on where the Bunny is and whether or not they own a [[Items#Collar|collar]]. | ||
− | *Bunnies without a collar earn 2¢ every 2 seconds. | + | *Bunnies without a collar earn {{tt|2¢|twoSecondScore}} every 2 seconds. |
− | *Bunnies with a collar earn | + | *Bunnies with a collar earn {{tt|10¢|twoSecondScoreCollar}} every 2 seconds. |
− | *Bunnies inside the [[Dropship]] earn 1¢ every 2 seconds, regardless of whether they own a collar. | + | *Bunnies inside the [[Dropship]] earn {{tt|1¢|twoSecondScoreDropShip}} every 2 seconds, regardless of whether they own a collar. |
− | *The Robosaru Bunny earns 20¢ every 2 seconds plus a | + | *The Robosaru Bunny earns {{tt|20¢|twoSecondScoreRobo}} every 2 seconds the [[Power Plant]] is ON, plus a reign bonus that increases by 0.075¢ every 2 seconds. |
− | There are | + | There are three ways that the Bunny can obtain money actively: |
− | *Entering Robosaru immediately awards the Bunny 300¢. | + | *Entering Robosaru immediately awards the Bunny {{tt|300¢|enterRoboBonus}}, in addition to being refunded the value of any items they were carrying. |
*Picking up a ¢ Sign placed via the directive menu will transfer 50¢ from the player in Robosaru.* | *Picking up a ¢ Sign placed via the directive menu will transfer 50¢ from the player in Robosaru.* | ||
*Picking up a ¢ Sign dropped by the Autopay system will transfer an amount of money from the player in Robosaru equivalent to the current Autopay setting.* | *Picking up a ¢ Sign dropped by the Autopay system will transfer an amount of money from the player in Robosaru equivalent to the current Autopay setting.* | ||
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==Movement and Terrain== | ==Movement and Terrain== | ||
− | Bunnies travel | + | Bunnies are 1 unit long, and travel at a rate of 3.5 units per second when moving forwards, 2 u/s when sidestepping and 1 u/s when walking backwards. |
Additionally, moving up slopes or through water inhibits the movement speed of the Bunny. As the Bunny is unable to jump, they cannot traverse completely vertical terrain. | Additionally, moving up slopes or through water inhibits the movement speed of the Bunny. As the Bunny is unable to jump, they cannot traverse completely vertical terrain. | ||
− | Plantation and water on the map does not block Bunny movement, but it also does not block Robosaru's weapons. | + | Plantation and water on the map does not block Bunny movement, but it also does not block Robosaru's weapons. While in water, a bunny is immune to fire. |
Bunnies can place items in a stack by dropping multiple items in the same location. As Bunnies will always relocate upwards if their hitbox is inside a solid object, placing items onto another Bunny will raise said Bunny ontop of the placed item. This can be repeated to allow a Bunny to get ontop of a ledge, over a Laser Wall, or even onto Robosaru's base. | Bunnies can place items in a stack by dropping multiple items in the same location. As Bunnies will always relocate upwards if their hitbox is inside a solid object, placing items onto another Bunny will raise said Bunny ontop of the placed item. This can be repeated to allow a Bunny to get ontop of a ledge, over a Laser Wall, or even onto Robosaru's base. | ||
+ | |||
+ | ==Communication== | ||
+ | :''Main article: [[Communication]]'' | ||
+ | Bunnies can squeak with the '''Hop''' key. Squeaks are only audible to nearby Bunnies, and not to Robosaru. | ||
+ | |||
+ | Bunnies may also use the whisper command. (syntax: "/w ''<message>''") Whispered messages are sent to all bunnies within a 12 unit radius. (4 cement tiles) Robosaru can intercept whispered messages via an unplaced [[Sensor]] or by looking at a Bunny when they send a whisper. | ||
==Mortality== | ==Mortality== | ||
+ | [[File:Concept_art_bunny01.jpg|thumb|right|The reference image used for modelling the bunny]] | ||
+ | [[File:Placeholder_model_bunny01.jpg|thumb|right|The placeholder model for the bunny in early development]] | ||
+ | |||
The Bunny can be killed in many ways. Some types of deaths will leave a burning corpse, while others just cause the Bunny to be obliterated. | The Bunny can be killed in many ways. Some types of deaths will leave a burning corpse, while others just cause the Bunny to be obliterated. | ||
===Corpseless Deaths=== | ===Corpseless Deaths=== | ||
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*Being subverted | *Being subverted | ||
*Typing /kill into chat. | *Typing /kill into chat. | ||
− | *Being snagged by the machinery inside Robosaru | + | *Being snagged by the machinery inside Robosaru. |
*Being in the blast radius of an exploding: | *Being in the blast radius of an exploding: | ||
**Missile | **Missile | ||
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**Dropship. | **Dropship. | ||
*Being hit by errant shrapnel from an explosion | *Being hit by errant shrapnel from an explosion | ||
− | *Being hit by a ricochet from a bullet | + | *Being hit by a ricochet from a bullet. Note that this is relatively unlikely. |
+ | *Falling off the map | ||
+ | *Shimmying/glitching into the Feed Box or into Robosaru's foundation | ||
===Corpse-causing Deaths=== | ===Corpse-causing Deaths=== | ||
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**Volatile item explosion | **Volatile item explosion | ||
**Another burning corpse | **Another burning corpse | ||
+ | *Touching the pillar of fire protruding from the Power Plant's exhaust | ||
+ | *Being near the Power Plant when it is activated | ||
*Wearing or holding a collar that has been manually detonated by Robosaru. | *Wearing or holding a collar that has been manually detonated by Robosaru. | ||
*Being in range of an active Sentry while not wearing a collar. | *Being in range of an active Sentry while not wearing a collar. | ||
+ | *Being close to Robosaru upon a subversion | ||
*Touching the beams of an active Laser Wall. | *Touching the beams of an active Laser Wall. | ||
*Being hit by Flamer Fuel globs | *Being hit by Flamer Fuel globs |
Latest revision as of 12:33, 3 September 2015
Bunnies are the characters the player controls, although the term "Bunny" is generally used to refer to players who are not in control of Robosaru. Bunnies have very good sight in the darkness, and can generally see anything within their line of sight, even if it is not lit by Robosaru's spotlight.
Contents
Items
Only Bunnies who are not in Robosaru may carry items. Bunnies can only be in possession of three items at any time, although they have four item slots: mouth, back, and two sides. Items can be picked up with Action. Items that are in the mouth can be dropped with Drop or used/placed with Action. Pressing Next or Prev rotates the items that are in these slots. When a Collar is in any slot other than the mouth, it will display around a Bunny's neck.
While carried by a Bunny, items are counted as equipped. They are non-solid in this state and cannot be picked up by another Bunny. If a Bunny dies while carrying items, they will drop them all at their place of death. The dropping of the items occurs after the Bunny's death, so carried items are "protected" in that they cannot be destroyed by the same event that killed the bunny.
Money
All Bunnies passively earn money. The amount is dependent on where the Bunny is and whether or not they own a collar.
- Bunnies without a collar earn 2¢ every 2 seconds.
- Bunnies with a collar earn 10¢ every 2 seconds.
- Bunnies inside the Dropship earn 1¢ every 2 seconds, regardless of whether they own a collar.
- The Robosaru Bunny earns 20¢ every 2 seconds the Power Plant is ON, plus a reign bonus that increases by 0.075¢ every 2 seconds.
There are three ways that the Bunny can obtain money actively:
- Entering Robosaru immediately awards the Bunny 300¢, in addition to being refunded the value of any items they were carrying.
- Picking up a ¢ Sign placed via the directive menu will transfer 50¢ from the player in Robosaru.*
- Picking up a ¢ Sign dropped by the Autopay system will transfer an amount of money from the player in Robosaru equivalent to the current Autopay setting.*
*In the case of a recent subversion, money comes from the account of the player who was in Robosaru when the ¢ Sign was created, not the player in Robosaru when the ¢ Sign is collected.
Movement and Terrain
Bunnies are 1 unit long, and travel at a rate of 3.5 units per second when moving forwards, 2 u/s when sidestepping and 1 u/s when walking backwards. Additionally, moving up slopes or through water inhibits the movement speed of the Bunny. As the Bunny is unable to jump, they cannot traverse completely vertical terrain.
Plantation and water on the map does not block Bunny movement, but it also does not block Robosaru's weapons. While in water, a bunny is immune to fire.
Bunnies can place items in a stack by dropping multiple items in the same location. As Bunnies will always relocate upwards if their hitbox is inside a solid object, placing items onto another Bunny will raise said Bunny ontop of the placed item. This can be repeated to allow a Bunny to get ontop of a ledge, over a Laser Wall, or even onto Robosaru's base.
Communication
- Main article: Communication
Bunnies can squeak with the Hop key. Squeaks are only audible to nearby Bunnies, and not to Robosaru.
Bunnies may also use the whisper command. (syntax: "/w <message>") Whispered messages are sent to all bunnies within a 12 unit radius. (4 cement tiles) Robosaru can intercept whispered messages via an unplaced Sensor or by looking at a Bunny when they send a whisper.
Mortality
The Bunny can be killed in many ways. Some types of deaths will leave a burning corpse, while others just cause the Bunny to be obliterated.
Corpseless Deaths
- Taking a direct hit from Robosaru's Primary Cannon.
- Taking a direct hit from a Missile.
- Being subverted
- Typing /kill into chat.
- Being snagged by the machinery inside Robosaru.
- Being in the blast radius of an exploding:
- Missile
- Mine
- Volatile item
- Dropship.
- Being hit by errant shrapnel from an explosion
- Being hit by a ricochet from a bullet. Note that this is relatively unlikely.
- Falling off the map
- Shimmying/glitching into the Feed Box or into Robosaru's foundation
Corpse-causing Deaths
- Touching fire caused by:
- Robosaru's Primary Cannon
- Robosaru's Flamethrower
- Robosaru's Missile Racks
- Crashed Dropship explosions
- Detonated Mine explosion
- Volatile item explosion
- Another burning corpse
- Touching the pillar of fire protruding from the Power Plant's exhaust
- Being near the Power Plant when it is activated
- Wearing or holding a collar that has been manually detonated by Robosaru.
- Being in range of an active Sentry while not wearing a collar.
- Being close to Robosaru upon a subversion
- Touching the beams of an active Laser Wall.
- Being hit by Flamer Fuel globs