https://wiki.obeygame.com/index.php?title=Strategies&feed=atom&action=historyStrategies - Revision history2024-03-28T21:01:23ZRevision history for this page on the wikiMediaWiki 1.24.1https://wiki.obeygame.com/index.php?title=Strategies&diff=1139&oldid=prevDez: /* Collar Use */2020-03-23T00:19:17Z<p><span dir="auto"><span class="autocomment">Collar Use</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:19, 23 March 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Feed Box removes from play any item that is placed in it. This can be used to dispose of your Collar without evidence, unless the player in Robosaru is aware of how many Collars are in existence and deduces that this strategy has been used due to the absence of one.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Feed Box removes from play any item that is placed in it. This can be used to dispose of your Collar without evidence, unless the player in Robosaru is aware of how many Collars are in existence and deduces that this strategy has been used due to the absence of one.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want to slip away without destroying your collar, you can minimize the 'pop' seen by robo when you take it off by 1) directly facing robo 2) placing your collar on another item.  This will cause a minimal amount of perceived change in collar movement when you take it off.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want to slip away without destroying your collar, you can minimize the 'pop' seen by robo when you take it off by 1) directly facing robo 2) placing your collar on another item <ins class="diffchange diffchange-inline">so that it won't drop down</ins>.  This will cause a minimal amount of perceived change in collar movement when you take it off.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Always wear a collar while you aren't planning on disOBEYing. The collar gives you a severely increased income while held or worn, and that money can be used to keep up with the Robosaru player, or to be later used to crash the Dropship.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Always wear a collar while you aren't planning on disOBEYing. The collar gives you a severely increased income while held or worn, and that money can be used to keep up with the Robosaru player, or to be later used to crash the Dropship.</div></td></tr>
</table>Dezhttps://wiki.obeygame.com/index.php?title=Strategies&diff=1138&oldid=prevDez: /* Collar Use */ added tip about placing collar on another item.2020-03-23T00:18:20Z<p><span dir="auto"><span class="autocomment">Collar Use: </span> added tip about placing collar on another item.</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:18, 23 March 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Collar Use===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Collar Use===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Feed Box removes from play any item that is placed in it. This can be used to dispose of your Collar without evidence, unless the player in Robosaru is aware of how many Collars are in existence and deduces that this strategy has been used due to the absence of one.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Feed Box removes from play any item that is placed in it. This can be used to dispose of your Collar without evidence, unless the player in Robosaru is aware of how many Collars are in existence and deduces that this strategy has been used due to the absence of one.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*If you want to slip away without destroying your collar, you can minimize the 'pop' seen by robo when you take it off by 1) directly facing robo 2) placing your collar on another item.  This will cause a minimal amount of perceived change in collar movement when you take it off.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Always wear a collar while you aren't planning on disOBEYing. The collar gives you a severely increased income while held or worn, and that money can be used to keep up with the Robosaru player, or to be later used to crash the Dropship.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Always wear a collar while you aren't planning on disOBEYing. The collar gives you a severely increased income while held or worn, and that money can be used to keep up with the Robosaru player, or to be later used to crash the Dropship.</div></td></tr>
</table>Dezhttps://wiki.obeygame.com/index.php?title=Strategies&diff=1071&oldid=prevDez: /* Long View */ added 'consolidate first'2016-01-14T20:33:19Z<p><span dir="auto"><span class="autocomment">Long View: </span> added 'consolidate first'</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:33, 14 January 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Long View===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Long View===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Consolidate First!''': The first thing a robo should do on subversion is to try to locate all bunnies. There are some ways to help.  Firstly, even before subverting you should decide whether you want a dropship or not. If you know you want to try to control the others and there is no dropship,  press P just BEFORE subverting! This will insta-buy a ship when you get in so that the old robo and anyone else killed by the sentries will be locked in the new ship without you doing anything more!  Then you should look at how many bunnies you are against in the top left corner of your HUD, and zoom out and look for collars.  All good players are always counting bunnies to make sure they know where everyone is.  Any loose bunnies would have automatically been given collars so they will be near those orange triangles! Immediately kill any bunnies that are not doing something helpful or far from the drop zone, sending them to the new ship as well.  Thus begins a healthy reign!</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Battery Flood''': Batteries are arguably the most powerful item in OBEY.  Only buying batteries will force bunnies to load them in (being attentive to experienced bunnies who will often try to hide them instead of load them). This strategy has an important extension: assuming robo is able to force bunnies to load enough batteries into the box, robo can then destroy all collars in the map and then spawn kill all opponents.  If the opponents are not foresighted enough they will destroy the dropship without buying collars, locking them into an impossible situation where robo has enough batteries to last several minutes (ideally enough time to reach a win condition), and bunnies lack collars to bypass sentries (and also lack of a way to obtain new collars).  Robo can seal a game against bunnies this way. This strategy should be used with caution as experienced bunnies will most likely to rebel if they figure out it is being employed against them.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Battery Flood''': Batteries are arguably the most powerful item in OBEY.  Only buying batteries will force bunnies to load them in (being attentive to experienced bunnies who will often try to hide them instead of load them). This strategy has an important extension: assuming robo is able to force bunnies to load enough batteries into the box, robo can then destroy all collars in the map and then spawn kill all opponents.  If the opponents are not foresighted enough they will destroy the dropship without buying collars, locking them into an impossible situation where robo has enough batteries to last several minutes (ideally enough time to reach a win condition), and bunnies lack collars to bypass sentries (and also lack of a way to obtain new collars).  Robo can seal a game against bunnies this way. This strategy should be used with caution as experienced bunnies will most likely to rebel if they figure out it is being employed against them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Dezhttps://wiki.obeygame.com/index.php?title=Strategies&diff=1070&oldid=prevDez: /* Bunny Strategies */2016-01-14T20:26:21Z<p><span dir="auto"><span class="autocomment">Bunny Strategies</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:26, 14 January 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Race to Robo''': At the start of a game, when all bunnies spawn at the back of the map and Robosaru is unoccupied, often players will frantically race to be the first to control Robosaru. Consider the following points:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Race to Robo''': At the start of a game, when all bunnies spawn at the back of the map and Robosaru is unoccupied, often players will frantically race to be the first to control Robosaru. Consider the following points:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Any player who enters Robosaru instantly earns 300¢, regardless of the duration of their reign.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Any player who enters Robosaru instantly earns 300¢, regardless of the duration of their reign.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**The very first player to enter robo is forced to instantly buy a dropship, starting them at $300 -$1500 = -$1200.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Any player to enter Robosaru will activate the sentries, very frequently killing multiple bunnies who were also racing for the door.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Any player to enter Robosaru will activate the sentries, very frequently killing multiple bunnies who were also racing for the door.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**It is not uncommon for a double subversion to occur if the second Bunny is right on the heels of the first. They will be able to subvert the first bunny almost instantly, in the split second the sentries take to come online.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**It is not uncommon for a double subversion to occur if the second Bunny is right on the heels of the first. They will be able to subvert the first bunny almost instantly, in the split second the sentries take to come online.</div></td></tr>
</table>Dezhttps://wiki.obeygame.com/index.php?title=Strategies&diff=1069&oldid=prevDez: /* Item Use */2016-01-14T15:35:55Z<p><span dir="auto"><span class="autocomment">Item Use</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:35, 14 January 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Item Shield''': A Bunny can stack tall, valuable items such as Uranium, Fuel, and Batteries on top of eachother to build a shield that Robosaru cannot shoot through without destroying his own items. Missiles shot past the shield also destroy the items if they are within the blast radius. The flamethrower can be used to kill the bunny behind the shield, but then Robosaru has created a corpse that he cannot see nor destroy. The best thing about the shield is that 3 items, the amount of items a bunny can carry is enough to build one, and it can be quickly erected by holding the Drop button and scrolling down/up.  Item shields are also useful against sentries. Sentries must have line of sight to destroy a bunny. Quickly building a shield when they come on can be used to block the electrical arc, if a bunny reacts quickly enough.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Item Shield''': A Bunny can stack tall, valuable items such as Uranium, Fuel, and Batteries on top of eachother to build a shield that Robosaru cannot shoot through without destroying his own items. Missiles shot past the shield also destroy the items if they are within the blast radius. The flamethrower can be used to kill the bunny behind the shield, but then Robosaru has created a corpse that he cannot see nor destroy. The best thing about the shield is that 3 items, the amount of items a bunny can carry is enough to build one, and it can be quickly erected by holding the Drop button and scrolling down/up.  Item shields are also useful against sentries. Sentries must have line of sight to destroy a bunny. Quickly building a shield when they come on can be used to block the electrical arc, if a bunny reacts quickly enough.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Kamikaze''': Walking into the robo while carrying corpses splits the penalty for those corpses between the new and the old robo. So if the existing robo is very close to winning, it may be desirable to take a loss yourself when you subvert in order to bring the leader back down and buy some time.  However, the old robo's score can not be damaged more than your own score. For example:  if your score is 1000, and robo's is 9000, even if you walk in with 3 corpses, both you and robo will only lose 1000¢ (you will be 0, robo will be 8000), even though total damage by the corpses should have been a minimum of -1500 for <del class="diffchange diffchange-inline">both </del>of you (since each corpse is at least -1000).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Kamikaze''': Walking into the robo while carrying corpses splits the penalty for those corpses between the new and the old robo. So if the existing robo is very close to winning, it may be desirable to take a loss yourself when you subvert in order to bring the leader back down and buy some time.  However, the old robo's score can not be damaged more than your own score. For example:  if your score is 1000, and robo's is 9000, even if you walk in with 3 corpses, both you and robo will only lose 1000¢ (you will be 0, robo will be 8000), even though total damage by the corpses should have been a minimum of -1500 for <ins class="diffchange diffchange-inline">each </ins>of you (since each corpse is at least -1000).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td></tr>
</table>Dezhttps://wiki.obeygame.com/index.php?title=Strategies&diff=1068&oldid=prevDez: /* Item Use */ added kamikaze technique to damage old robo2016-01-14T15:34:33Z<p><span dir="auto"><span class="autocomment">Item Use: </span> added kamikaze technique to damage old robo</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:34, 14 January 2016</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 90:</td>
<td colspan="2" class="diff-lineno">Line 90:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Item Shield''': A Bunny can stack tall, valuable items such as Uranium, Fuel, and Batteries on top of eachother to build a shield that Robosaru cannot shoot through without destroying his own items. Missiles shot past the shield also destroy the items if they are within the blast radius. The flamethrower can be used to kill the bunny behind the shield, but then Robosaru has created a corpse that he cannot see nor destroy. The best thing about the shield is that 3 items, the amount of items a bunny can carry is enough to build one, and it can be quickly erected by holding the Drop button and scrolling down/up.  Item shields are also useful against sentries. Sentries must have line of sight to destroy a bunny. Quickly building a shield when they come on can be used to block the electrical arc, if a bunny reacts quickly enough.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Item Shield''': A Bunny can stack tall, valuable items such as Uranium, Fuel, and Batteries on top of eachother to build a shield that Robosaru cannot shoot through without destroying his own items. Missiles shot past the shield also destroy the items if they are within the blast radius. The flamethrower can be used to kill the bunny behind the shield, but then Robosaru has created a corpse that he cannot see nor destroy. The best thing about the shield is that 3 items, the amount of items a bunny can carry is enough to build one, and it can be quickly erected by holding the Drop button and scrolling down/up.  Item shields are also useful against sentries. Sentries must have line of sight to destroy a bunny. Quickly building a shield when they come on can be used to block the electrical arc, if a bunny reacts quickly enough.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Kamikaze''': Walking into the robo while carrying corpses splits the penalty for those corpses between the new and the old robo. So if the existing robo is very close to winning, it may be desirable to take a loss yourself when you subvert in order to bring the leader back down and buy some time.  However, the old robo's score can not be damaged more than your own score. For example:  if your score is 1000, and robo's is 9000, even if you walk in with 3 corpses, both you and robo will only lose 1000¢ (you will be 0, robo will be 8000), even though total damage by the corpses should have been a minimum of -1500 for both of you (since each corpse is at least -1000).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td></tr>
</table>Dezhttps://wiki.obeygame.com/index.php?title=Strategies&diff=1010&oldid=prevDez: /* Item Use */2015-08-25T02:47:32Z<p><span dir="auto"><span class="autocomment">Item Use</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:47, 25 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 89:</td>
<td colspan="2" class="diff-lineno">Line 89:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Scumbag Bunny''': A frequent strategy is "scumbagging", where a Bunny hangs around the Feed Box and attempts to steal other bunnies' autopay. This can be countered by imagining the Feed Box is a circle: the point at which you place the item is is the angle from the Feed Box the autopay will be Dropped. Simply by turning your bunny, you can cause autopay to drop a large distance away from the scumbagging bunny.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Scumbag Bunny''': A frequent strategy is "scumbagging", where a Bunny hangs around the Feed Box and attempts to steal other bunnies' autopay. This can be countered by imagining the Feed Box is a circle: the point at which you place the item is is the angle from the Feed Box the autopay will be Dropped. Simply by turning your bunny, you can cause autopay to drop a large distance away from the scumbagging bunny.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Item Shield''': A Bunny can stack tall, valuable items such as Uranium, Fuel, and Batteries on top of eachother to build a shield that Robosaru cannot shoot through without destroying his own items. Missiles shot past the shield also destroy the items if they are within the blast radius. The flamethrower can be used to kill the bunny behind the shield, but then Robosaru has created a corpse that he cannot see nor destroy. The best thing about the shield is that 3 items, the amount of items a bunny can carry is enough to build one, and it can be quickly erected by holding the Drop button and scrolling down/up.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Item Shield''': A Bunny can stack tall, valuable items such as Uranium, Fuel, and Batteries on top of eachother to build a shield that Robosaru cannot shoot through without destroying his own items. Missiles shot past the shield also destroy the items if they are within the blast radius. The flamethrower can be used to kill the bunny behind the shield, but then Robosaru has created a corpse that he cannot see nor destroy. The best thing about the shield is that 3 items, the amount of items a bunny can carry is enough to build one, and it can be quickly erected by holding the Drop button and scrolling down/up<ins class="diffchange diffchange-inline">.  Item shields are also useful against sentries. Sentries must have line of sight to destroy a bunny. Quickly building a shield when they come on can be used to block the electrical arc, if a bunny reacts quickly enough</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td></tr>
</table>Dezhttps://wiki.obeygame.com/index.php?title=Strategies&diff=849&oldid=prevHexzyle: /* Robosaru Strategies */2015-06-22T03:21:04Z<p><span dir="auto"><span class="autocomment">Robosaru Strategies</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 03:21, 22 June 2015</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Robosaru Strategies==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Robosaru Strategies==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The player in Robosaru must always be cautious of the <del class="diffchange diffchange-inline">five </del>following situations. The majority of bunny strategies are orientated around achieving one of these tasks:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The player in Robosaru must always be cautious of the <ins class="diffchange diffchange-inline">six </ins>following situations. The majority of bunny strategies are orientated around achieving one of these tasks:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Subversion</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Subversion</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Dropship destruction</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Dropship destruction</div></td></tr>
</table>Hexzylehttps://wiki.obeygame.com/index.php?title=Strategies&diff=848&oldid=prevHexzyle: /* Robosaru Strategies */ new thread added to Bunny disobeying options2015-06-22T03:20:52Z<p><span dir="auto"><span class="autocomment">Robosaru Strategies: </span> new thread added to Bunny disobeying options</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 03:20, 22 June 2015</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Feed Box receiving unwanted items</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Feed Box receiving unwanted items</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Purchased items being misused, destroyed, or hidden</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Purchased items being misused, destroyed, or hidden</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Interfering with the function of the Power Plant</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Bunnies leaving area of sight</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Bunnies leaving area of sight</div></td></tr>
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</table>Hexzylehttps://wiki.obeygame.com/index.php?title=Strategies&diff=814&oldid=prevHexzyle: /* Item Use */ Avoding Conceding2015-06-06T17:03:36Z<p><span dir="auto"><span class="autocomment">Item Use: </span> Avoding Conceding</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:03, 6 June 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Bunny Caging''': If a bunny sets up Laser Walls around the Drop Zone, it becomes almost impossible for newly spawning Bunnies to escape without stacking items underneath each other or setting off a mine to destroy the poles. While it is highly unlikely that Robosaru will be able to coerce the Bunnies to do this to themselves, it does become a possible strategy for a bunny to employ against another bunny who is nearing victory, by blocking them from earning autopay from the Feed Box.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::A current bug with the Laser Fences allows them to be deactivated if the network is updated (usually by placing another Laser Fence) while there is a sizable obstruction between two Laser Fences.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::A current bug with the Laser Fences allows them to be deactivated if the network is updated (usually by placing another Laser Fence) while there is a sizable obstruction between two Laser Fences.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Avoid "Conceding"''': When the Robosaru player is very high on the scoreboard, such as 80% of the victory condition or more, it is unwise in general to place Uranium into the Feed Box. Even if you "Only place one in", remember that if all other bunnies did so too in the instance that they were also not paying attention to the scoreboard, the round would end very quickly.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Collar Use===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Collar Use===</div></td></tr>
</table>Hexzyle