Power Plant

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A Power Plant currently in the 'On' state. This side of the Power Plant contains the green control panel.

The Power Plant, is a preset structure that is currently on every map. It is the structure responsible for generating the passive ¢ income of the incumbent Robosaru. The Power Plant has two states: the 'On' state and the 'Off' state. While in the 'On' state, the Robosaru enjoys both the passive 20¢ per 2 second income, as well as the 0.075¢ per 2 second growth in income. While in the 'Off' state, the Robosaru does not collect any passive ¢ income at all, though the 0.075¢ per 2 second growth in income still happens. Upon turning an 'Off' power plant back 'On', the Robosaru will be collecting passive ¢ income at the rate that reflects their length of rule. Additionally, a power plant in the 'Off' state will cause no ¢ directives to be generated around the drop zone area upon subversion.

The Power Plant is a structure placed on an elevated square platform that features a climbable slope with a jet flame protruding from the top and a control panel inside an aperture that is located on one side of a structure. The jet flame is only active when the Power Plant is in the 'On' state; it is deactivated in the 'Off' state.

Robosaru Interaction

The Robosaru may interact with the Power Plant by using the 'Next' key (Default: E) while the crosshair is on the Power Plant to toggle it between the 'On' and 'Off' state. Note that while a Power Plant can be switched to the 'On' setting, any items that protrude the exhaust port on top of the Power Plant (where the jet flame would be) will cause the Power Plant to switch back to the 'Off' setting after a server tick occurs. The Robosaru player will need to initially shoot or blow up any such items from the exhaust port to prevent the Power Plant from switching back 'Off', though it will still need to be manually toggled back on after the exhaust port debris is removed (it does not automatically switch back on).

Bunny Interaction

Bunnies may only ever switch a Power Plant from the 'On' setting to the 'Off' setting; there is currently no way for a Bunny to do the reverse. A Bunny can do this in one of two ways:

1. Touch the green control panel located inside an aperture found on one side of a structure. If switched back 'On' by the Robosaru, a Bunny currently pressed up against the control panel will need to back up slightly and move into the panel again to switch the Power Plant back 'Off'. 2. Place an item of any type (corpses included) onto the top of the power plant to block the exhaust port.


The Robosaru's very high passive income is a very critical part of OBEY. It would be wise for all players to treat Power Plants as an important set piece to the playing field. The following are a few strategies that can be used for each the Robosaru and the Bunnies.

As the Robosaru:

  • The Power Plant serves as an extra set piece with an important role. It is an added source of cognitive load that the Robosaru player will need to keep track of. Be mindful of the location of your Bunnies while scanning between points of interest (i.e. the Drop Zone, the Feed Box, and the Power Plant).
  • Keep an eye on your passive income from time to time. If you notice it not ticking up, then the Power Plant is switched off. On the plus side, you might be able to catch a disOBEYing bunny if you are quick enough (and if he's at the Power Plant, it might mean he's not actively trying to subvert you!).
  • If you suspect you are about to be subverted, it is in your best interest to immediately switch off the Power Plant. This prevents you from losing money to other OBEYing bunnies when the subversion occurs.
  • Nothing good can come from bunnies hanging around the Power Plant. Bunnies may try to switch it off to shut down your passive income. Smart bunnies can use the jet flame of the Power Plant to generate corpses and then try to use those corpses with the feed box and make you lose even more money! You should try to conscript bunnies to help protect the Power Plant by erecting laser fence walls, plant mines, sensors, lights, etc. At the very least, you should warn or shoot bunnies who try to get near it.
  • Certain maps have the Power Plant placed very far away from the normal zone of operation of OBEYing bunnies (that is, between the Drop Zone and the Feed Box). In these cases, you can typically shoot any bunnies who approach the Power Plant knowing that they were planning on disOBEYing anyways. However, there are some maps where the Power Plant is much closer to the Drop Zone or Feed Box which makes regulating bunny behavior more difficult.
  • You can use the Power Plant as a bargaining chip to help bring order to rioting Bunnies. By deliberately switching the Power Plant into the Off state, you are creating a state where Bunnies (wearing collars or not, or in the drop ship) generate more passive income than you do. Bunnies might be more willing to OBEY if you propose this.
  • Smart bunnies may try to hold precious items 'hostage' by placing them on top of the exhaust port of the Power Plant. This presents the Robosaru with a dilemma; either blow up the valuable items to be able to switch the Power Plant back on, or leave the items there at the expense of your passive income. If this is the only source of disOBEYing occurring and you can afford to focus on the Power Plant, you can actively keep toggling the Power Plant to the 'On' state at the right moment and collect your bit of passive income before the game server tick turns it back off. (That'll show you, you silly Bunny!). Alternatively, you can try to negotiate with the disOBEYing bunny to remove the items (though shooting first is probably the safer option).

As the Bunny:

  • The Robosaru has to keep track of the Power Plant, on top of everything else. Use this to your advantage when planning your escape!