Shop-bought items are delivered to the game field via the Dropship. They can be picked up and used with Left Click, and they can be dropped with Right Click.
Any item, when placed in the Feed Box, will be removed from play.
Placeable items generate a hologram visible to the Bunny when held in the mouth displaying as to where they will be placed.
Laser walls are a placeable object costing $50, and are purchased as single poles. Two poles placed in a row will generate a deadly beam that will turn any Bunnies who touch it into corpses. Only poles placed within a certain range will generate a laser beam.
Carrying or setting up a Laser Wall near the Feed Box is often seen as a form of disOBEYing, since it can lead to corpses ending up near the Feed Box.
Mines are a placeable object costing $70. Mines are visible when inactive, but once placed, will be invisible to all players. The mine will display a trigger area to Robosaru and Spectators only.
Lights are a placeable object costing $50. They illuminate a small area with a purple light when placed.
Missiles are a Robosaru usable item costing $50. When placed in the Feed Box, they will be loaded into Robosaru, and can then be fired with Right Click. Loading Missiles into the Feed Box will drop money for the depositing Bunny if Autopay has been set.
Pointers are a Bunny usable item costing $10. They will display a marker at the targeted location that is visible to all players and Robosaru. Pointers are infinite use, but do require a short period of time after each use to recharge.
Since bunnies have better vision than Robosaru, they are often used as a spotting device to alert Robosaru of disOBEYing bunnies.
Collars are a passive item costing $40. They show an orange arrow above them to only Robosaru at all times, to allow tracking of their location. Robosaru can detonate any collar by targeting it and by pressing Q. If the Collar is being worn or held by a bunny at the time, the bunny will die.
Collars are automatically given to all Bunnies whenever Robosaru is subverted. A lack of a collar is generally regarded as the most definite sign that a bunny is disOBEYing.
! Signs, or just "Signs", are a placeable item costing $15. They display a large, holographic exclamation mark above them that is easily visible to ALL players, not just Robosaru. The tutorial describes these for usage to warn bunnies about a mine-ridden area, or used as bluffs.
Batteries are a Robosaru usable item costing $150. When placed in the Feed Box, they will be loaded into Robosaru, and can then be used with E. Loading Batteries into the Feed Box will drop money for the depositing Bunny if Autopay has been set.
Fuel is a Robosaru usable item costing $150. When placed in the Feed Box, they will be loaded into Robosaru, and can then be used with Middle Click. Loading Fuel into the Feed Box will drop money for the depositing Bunny if Autopay has been set.
Uranium is an inert object costing $100. When placed in the Feed Box, it generates $300 for the player currently controlling Robosaru. Loading Uranium into the Feed Box will drop money for the depositing Bunny if Autopay has been set. If no autopay is set, the player controlling Robosaru will earn a $200 net profit if they were the one to purchase the Uranium. If autopay is set to maximum ($100), they will earn $100 net profit.
Charred Corpses are inert objects that cannot be purchased from the buy menu. They occur whenever a bunny walks into a Laser Wall or is killed by Robosaru's Flamethrower. When placed in the Feed Box, a crippling amount of money is deducted from the bank of the player controlling Robosaru.
Carrying corpses, especially near the Feed Box, is generally regarded as a sign of disOBEYing.