"Load me up with points, boys! Load me up with rockets! Place these lights that make it harder to hide!"
Shop-bought items are delivered to the game field via the Dropship. They can be picked up and used with Left Click, and they can be dropped with Right Click.
Any item, when placed in the Feed Box, will be removed from play. Robosaru's weapons also have the ability to destroy dropped and placed items alike.
All items are solid: They obstruct the Bunny's movement, Robosaru's weapons, and Sentry shock arcs.
Placeable items generate a hologram visible to the Bunny when held in the mouth displaying as to where they will be placed.
Laser walls are a placeable object costing 50¢, and are purchased as single poles. Two poles placed in a row will generate a deadly beam that will turn any Bunnies who touch it into corpses. Placed poles will lock to a grid, and will generate a beam to any pole in a cardinal direction that is within 6 tiles.
Carrying or setting up a Laser Wall near the Feed Box is often seen as a form of disOBEYing, since it can lead to corpses ending up near the Feed Box.
Laser Walls cannot be placed too close to a Sentry.
Mines are a placeable object costing 70¢. Mines are visible when inactive, but once placed, will be invisible to all players. The mine will display a trigger area to Robosaru and Spectators only.
Mines cannot be placed too close to a Sentry.
Lights are a placeable object costing 50¢. They illuminate a small area with a purple light when placed.
Missiles are a Robosaru usable item costing 50¢. When placed in the Feed Box, 6 shots will be loaded into Robosaru which can be fired with the Drop key. Loading Missiles into the Feed Box will drop money for the depositing Bunny if Autopay has been set.
Dropped Missiles will explode if they are within an explosion's radius.
Pointers are a Bunny usable item costing 10¢. They will display a marker at the targeted location that is visible to all players and Robosaru. Pointers are infinite use, but do require a short period of time after each use to recharge. This recharge period is localized to each pointer, so a Bunny can indicate multiple locations within a short period of time by using multiple pointers.
Since bunnies have better vision than Robosaru, they are often used as a spotting device to alert Robosaru of disOBEYing bunnies.
Collars are a passive item costing 40¢. They show an orange arrow above them to only Robosaru at all times, to allow tracking of their location. Robosaru can detonate any collar by targeting it and by pressing Q. If the Collar is being worn or held by a bunny at the time, the bunny will die. Collars generate an additional 4¢ every two seconds for the Bunny who is holding or wearing one. This bonus does not apply inside the Dropship, and it does not stack. The Collar also provides the Bunny immunity from Sentry shocks.
Collars are automatically given to all Bunnies whenever Robosaru is subverted. A lack of a collar is generally regarded as the most definite sign that a bunny is disOBEYing.
! Signs, or just "Signs", are a placeable item costing 15¢. They display a large, holographic exclamation mark above them that is easily visible to ALL players, not just Robosaru. The tutorial describes these for usage to warn bunnies about a mine-ridden area, or used as bluffs.
Batteries are a Robosaru usable item costing 150¢. When placed in the Feed Box, they will be loaded into Robosaru. Each Battery provides a single charge for Robosaru's Sentries. Loading Batteries into the Feed Box will drop money for the depositing Bunny if Autopay has been set.
Fuel is a Robosaru usable item costing 150¢. When placed in the Feed Box, 12 ammunition will be loaded into Robosaru, which can then be used with the Flame key. Loading Fuel into the Feed Box will drop money for the depositing Bunny if Autopay has been set.
Dropped Fuel will explode if it is within an explosion's radius.
Uranium is an inert object costing 100¢. When placed in the Feed Box, it generates 300¢ for the player currently controlling Robosaru. Loading Uranium into the Feed Box will drop money for the depositing Bunny if Autopay has been set. If no autopay is set, the player controlling Robosaru will earn a 200¢ net profit if they were the one to purchase the Uranium. If autopay is set to maximum (100¢), they will earn 100¢ net profit.
Charred Corpses are inert objects that cannot be purchased from the buy menu. They occur whenever a bunny is killed by lasers, electricity or fire. When placed in the Feed Box, a crippling amount of money is deducted from the bank of the player controlling Robosaru. Corpses come in two sizes, small and large. The small corpses are just the body or the head, and deduct 1000¢. The large is the corpse of the whole bunny, which deducts 1500¢.
Carrying corpses, especially near the Feed Box, is generally regarded as a sign of disOBEYing.