Difference between revisions of "Creating Custom Maps"

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*1) To create a map, start by opening one of the existing official maps with [http://mapeditor.org Tiled].  It has a lot of necessary elements that you won't have to recreate.
 
*1) To create a map, start by opening one of the existing official maps with [http://mapeditor.org Tiled].  It has a lot of necessary elements that you won't have to recreate.
 
*2) Once opened save it as your own.  It is recommended to save it as yourMapName01,  so that with each iteration other players who are helping you test they won't have to delete the older version (a server will not allow a client to connect if the client has already has a map with the same name, but with different contents).
 
*2) Once opened save it as your own.  It is recommended to save it as yourMapName01,  so that with each iteration other players who are helping you test they won't have to delete the older version (a server will not allow a client to connect if the client has already has a map with the same name, but with different contents).
*3) '''Note that maps have two layersthe object layer and the tile layer''', both visible on the upper right
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*3) '''Tiled uses two diffrent layers, one for the terrain and one for the objects (feeders, robo)
 
*4) '''Edit the terrain layer ONLY by using the terrain tool which looks like a little map icon at the top of the screen.''' [[File:terrainTool.png]]  This is important because it will keep your map from having seams and tile integration bugs.
 
*4) '''Edit the terrain layer ONLY by using the terrain tool which looks like a little map icon at the top of the screen.''' [[File:terrainTool.png]]  This is important because it will keep your map from having seams and tile integration bugs.
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*5) '''If you spawn in a feeder it wont be connected to the robo.''' How to fix that is by right clicking on the robo and press the "Object properties". [[File:Objects.png]] Search for the "name" and replace it with a name you will remeber [[File:Name.png]] After you have done that you have to do the same to the feeder with the same name as the robo.
  
 
'''NOTES:'''
 
'''NOTES:'''

Revision as of 18:05, 24 June 2015

You can create custom maps for OBEY by using the free and open source Tiled map editor.


HOW TO EDIT:

  • 1) To create a map, start by opening one of the existing official maps with Tiled. It has a lot of necessary elements that you won't have to recreate.
  • 2) Once opened save it as your own. It is recommended to save it as yourMapName01, so that with each iteration other players who are helping you test they won't have to delete the older version (a server will not allow a client to connect if the client has already has a map with the same name, but with different contents).
  • 3) Tiled uses two diffrent layers, one for the terrain and one for the objects (feeders, robo)
  • 4) Edit the terrain layer ONLY by using the terrain tool which looks like a little map icon at the top of the screen. TerrainTool.png This is important because it will keep your map from having seams and tile integration bugs.
  • 5) If you spawn in a feeder it wont be connected to the robo. How to fix that is by right clicking on the robo and press the "Object properties". Objects.png Search for the "name" and replace it with a name you will remeber Name.png After you have done that you have to do the same to the feeder with the same name as the robo.

NOTES:

  • Maps should not exceed 99 tiles in either axis (or it will cause lighting bugs)
  • Large maps and maps with lots of forest areas will cause slowdown for players with older machines
  • All maps need one, and only one dropship location
  • Mines, Laser Walls, and Sensors cannot be placed near Sentries, so Sentries should be placed by Robosaru's entrance so that those items cannot be placed there. In maps with multiple robos, sentries are linked to the nearest robo.
  • Power Plants and Feed Boxes will not work unless the property on it called 'robo' has a value that matches a the name of a Robosaru in the map.
  • Do not allow pits in the map which could trap players (this will require them to suicide which will penalize their points on some servers) until a terrain that kills bunnies is implemented
  • Make sure that the edges of the map are made out of terrain that cannot be climbed. Gaps in the edge will allow Bunnies to walk off the edge of the map and die . Do pay attention to where High Grass is placed, and ensure it doesn't allow access to these rim walls.
  • Please note that obey is still in development and map elements and components will change as development progresses!