Difference between revisions of "Changelog"
From OBEY wiki
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! Version !! Changes | ! Version !! Changes | ||
+ | |||
+ | |- | ||
+ | | .37 r1 || <div id="v37r1"></div> | ||
+ | * fixed image path on robosaruTiles.tmx | ||
+ | * perPlayerAI can now be non-integer | ||
+ | * added 'intimidation lighting' into normal settings (with fewer shadows) | ||
+ | |||
+ | |- | ||
+ | | .37 r0 || <div id="v37r0"></div> | ||
+ | * Unity fixed the mac build | ||
+ | * Unity fixed random players dropping from match | ||
+ | * fixed broken subversion penalty | ||
+ | * fixed broken auto-destruction of collars on subversions | ||
+ | * fixed broken score display in tutorial | ||
+ | * fixed items not placeable in tutorial | ||
+ | * added high concrete terrain type, and integrations for concrete (high concrete meets sand still missing) | ||
+ | * changed the map making tilesheet resolution | ||
+ | * changed the map making tilessheet to be a render of the actual tiles instead of a drawing | ||
+ | * increased tilesheet height to accomodate current and future tile additions (all maps must be resaved) | ||
+ | * trolls are now displayed on the scorboard as trolls (except to themselves). | ||
+ | * 3rd party software updates | ||
+ | * created workshop tool | ||
+ | |||
+ | |- | ||
+ | | .36 r0 || <div id="v36r0"></div> | ||
+ | * players killed by the power plant or sentries on a first subversion are now sent to the new dropship | ||
+ | * you can now double click a server in the server list to join it | ||
+ | * added muzzle vent flashing effect to robo's canon | ||
+ | * added "penalizeDisconnect" server setting, whether to penalize returning players if they disconnect. (default false) | ||
+ | * added "offsetAI" server setting, that acts as an offset to the desired bot amount (default: -2) | ||
+ | * added /addbot or /add mod command that will add a new bot to the round (if maxAI allows) | ||
+ | * if a player has negative score and goes to spectator, their old score will be retained | ||
+ | * players now receive a suicide penalty if they switch to spectator and back | ||
+ | * map authors can now spawn emplacements: mines, sensors, lights | ||
+ | * map authors can now spawn objects: batteries, laser walls, mines, sensors, rockets, fuel, uranium, pointers, lights | ||
+ | * lots of AI improvements under the hood, but AI changes are not exposed in this build | ||
+ | * fixed bugs with missing rock collisions | ||
+ | * fixed bug of bunny glitching through floor | ||
+ | * fixed lobby chat input bug where text would be hidden after widget width was exceeded | ||
+ | * fixed in-game chat input bug where text would be hidden after widget width was exceeded | ||
+ | * fixed bouncing caret indicator in in-game chat | ||
+ | * fixed bug where AI's would take up slots in the player voip list display | ||
+ | * fixed bug with blank profileID not being set automatically to a new one | ||
+ | * fixed bug with bunny flying in the air if they were killed mid-hop | ||
+ | * fixed bug with 'rock hole' tile where bunny could be totally hidden in it | ||
+ | * fixed bug where mic trouble could be inherited by a new player that takes the remote voip slot of a previous player | ||
+ | * fixed bug where in between map changes, a temporary gui with placeholder player names would show | ||
+ | * fixed 'Text Here' bug that would appear if the chat box and also tab is pressed at the same time | ||
+ | * fixed bug where the autopay was not cleared on round /reset | ||
+ | * fixed crash bug where if a map had objects misconfigured with 'flipping' on, it will instead throw a warning | ||
+ | * fixed bug where it was possible to designate an inactive player as a troll | ||
+ | * fixed bug where using /kick on a bot would simply usher in a new bot to replace them. | ||
+ | * fixed server error cause by invoking troll while bots are in the match | ||
+ | * increased randomness of profileID | ||
+ | * minor map adjustments on: airstrip, cornered, zoneFar, zoneOne to nerf 'safe areas' with no collar | ||
+ | |||
+ | |||
+ | |- | ||
+ | | .35 r1 || <div id="v35r1"></div> | ||
+ | * fixed player display on server list | ||
+ | * servers no longer report bots in the player list | ||
+ | * spectators no longer appear above players with negative score on the scoreboard | ||
+ | * increased default 'extraRoundTime' to 45 seconds | ||
+ | * /reset no longer resets spectators into bunnies | ||
+ | * set defaults 'maxAI' to 4 and 'perPlayerAI' to 1 | ||
+ | |||
+ | |- | ||
+ | | .35 r0 || <div id="v35r0"></div> | ||
+ | * bunnies now have hopping! | ||
+ | * primitive AI bunnies that walk around randomly are implemented. | ||
+ | * added 'maxAI' server setting. The server will not allow more than this number of AI to ever occur. | ||
+ | * added 'minAI' server setting. The server will always put in at least this many AI bunnies. | ||
+ | * added 'perPlayerAI' server setting. targetNumberOfAI = (maxPlayers * currentPlayers) * perPlayeraI | ||
+ | * increased money directive lifetime from 17 to 23 | ||
+ | * increased in*game log length from 8 to 9 | ||
+ | * exposed master server list to outside apps and added server list to chat.obeygame.com | ||
+ | * default collar income increased from 6 to 10 | ||
+ | * default minimum subversion penalty increased from 100 to 200 | ||
+ | * increased electric field kill radius from 32 to 34 | ||
+ | * spectator whispers no longer show as <whisper> but as <spectator> so that it is more clear that everyone has received it. | ||
+ | * robo chats no longer appear red, only robo's name appears red in the chat. | ||
+ | * lobby chat client can now receive both PRIVMSG and NOTICE | ||
+ | * lobby chat client can now properly receive ACTION | ||
+ | * lobby chat now colors text that signals other players joining and exiting | ||
+ | * lobby chat now gives reasons why people left (ping timeout / joined server/ entered tutorial / etc) | ||
+ | * if a spectator leaves it does not display a red message | ||
+ | * on /reset power plants are also now reset | ||
+ | * fixed bug where placing a corpse into the box while robo was empty caused corpse to drop on top of the box. | ||
+ | * tweak: attempted fix to airstrip 'safe area' | ||
+ | * tweak: reduced cover on tributary | ||
+ | * tweak: added way to recover items from middle high ground in ozone if a robo trusts a bunny | ||
+ | |||
+ | |- | ||
+ | | .34 r1 || <div id="v34r1"></div> | ||
+ | * fixed bug where pressing spacebar while typing would cause spectator to switch between dropship and robo | ||
+ | * if all players leave a session, all 'ghost' stats will be reset and rejoining will result in a fresh 0 score. | ||
+ | * if a player leaves (or is dropped or kicked) their score will reflect a suicide penalty (as player or robo respectively). | ||
+ | * /setscore mod command can now also be used like "/setscore 1 +=200" or "/setscore 1 -=200" to add or subtract score | ||
+ | * if there are no players in-game, a message is displayed guiding players to use the BUNNY MEET. | ||
+ | * increased robo's "electric field" kill tick from .5 to .89 seconds (to allow slight chance of tail biting success) | ||
+ | * changed minSubversionPenalty to not occur if power plants are off or if there are no power plants in the map. | ||
+ | * added HUD to robo that shows how many bunnies they are supposed to be in control of. | ||
+ | * fixed bug where spectators could see a red line while in the dropship | ||
+ | * fixed bug where servers would not report all the players inside to server list | ||
+ | * fixed bug where sometimes the dropship would crash directly into a void | ||
+ | * better aligned dropship sounds with the animations | ||
+ | * translation fixes and improvements | ||
+ | |||
+ | |- | ||
+ | | .34 r0 || <div id="v34r0"></div> | ||
+ | * added electric field to robo that kills all nearby bunnies on subversions (also acts as a subversion notification). | ||
+ | * power plants now release bursts of energy when activated that burn any bunnies on or next to it. | ||
+ | * subversion penalty now does not occur if robo does not have a power plant | ||
+ | * subversion penalty is now a percentage of the player's funds, not a hard payment (default: .15) | ||
+ | * included Unity's fix for Linux input | ||
+ | * changed autoDropship to default to 'true' again. | ||
+ | * added "roboChargeForAutoDropship" server setting. It bills the robo player when a "dropShipOnStart" is granted. (default: -1500) | ||
+ | * added "minSubversionPenalty" server setting. Since subversion penalty is now a %, a min payout can now be set. (default: 100) | ||
+ | * added sounds to power plants | ||
+ | * added a power plant to the tutorial | ||
+ | * fixed broken flamethrower in tutorial | ||
+ | * added "/reset" mod command as alternative to "/restart" | ||
+ | * added "/map mapName" mod command to switch to a specific map. "/cycle mapName" can also work this way now. | ||
+ | * fixed bug where version mismatch would sometimes occur due to culture settings set to floats with commas | ||
+ | * added -config launch option to allow server admins to specify a custom server settings file for a given server | ||
+ | * lobby chat now displays channel topic | ||
+ | * default bunny suicide penalty (playerSuicidePenalty) increased to 200 | ||
+ | * playerSuicidePenalty is no longer enforced if minPlayers is not yet met (to allow free /kill in low player count hide and seek mode) | ||
+ | * in maps with multiple robots, it is no longer possible for a robot to toggle a different robot's power plant | ||
+ | * added "serverID" server setting. A randomly generated string to id servers from each other on a leaderboard (default: "") | ||
+ | * added "leaderboardPostURL" server setting. If set, the server will post scorable events to the leaderboard at the URL. (default: "") | ||
+ | * added "leaderboardPostPassword" server setting. The password that the web stats db will verify to know this is a server allowed to post to it. | ||
+ | * added "leaderboardStatsURL" server setting. Can point to special URL that can be used to show stats in the server browser. (not fully implemented yet) | ||
+ | * added "/cancelrecord" "/cancelstats" mod command that will turn off stats recording for the current round | ||
+ | * added "/resetstats" "/clearstats" "/removestats" command. It resets personal stats on a leaderboard. Also used as "/clearStats #" by a mod | ||
+ | * spectators can now teleport to and from the dropship with 'hop' key | ||
+ | * spectators can no longer /kill | ||
+ | * spectators will by default now chat only to other spectators. If they wish to speak to non-spectators they use /w | ||
+ | * fixed bug where dropship would crash if only spectators were in the game | ||
+ | * fixed bug where marked trolls could tell they were trolled by using /w | ||
+ | * added "profileID" playerPref: a randomly generated id that is used to track player score and events for server stats. | ||
+ | * if a player leaves or drops, and returns to a server their score will be recovered if the same round is still in session. | ||
+ | * servers now track player stats (this is still very alpha) | ||
+ | * added at the end of the match (before the map cycles), the server will tell you how many times you were corpsed and by who. | ||
+ | * uraniumOnStart now occurs independently of dropshipOnStart | ||
+ | * various translation fixes and improvements | ||
+ | * fixed bugs where connecting to a wrong version server, or full server would not yield proper feedback as to why the connection failed | ||
+ | * the server list will no longer supply the IP address for servers of differing versions, preventing incompatible connection attempts(to be reverted later) | ||
+ | * better aligned dropship sounds with the animations | ||
+ | * updates to maps (including adding power plant to zoneOne) | ||
+ | * added tributary map to build | ||
+ | |||
+ | |- | ||
+ | | .33 r1 || <div id="v33r1"></div> | ||
+ | * fixed annoying mouse bug where the mouse cursor would show | ||
+ | * fixed bug with item blocking power plant vent detection. | ||
+ | * changed default subvertedPenalty (money dropped to other players on subversion) from 300 to 800 | ||
+ | * increased cents directive life time from 15 to 17 seconds | ||
+ | * lights can no longer be placed in range of a sentry | ||
+ | * visual changes to power plant | ||
+ | * made bunny names bigger to spectators | ||
+ | |||
+ | |- | ||
+ | | .33 r0 || <div id="v33r0"></div> | ||
+ | * fixed bug where dropship crash calculation was incorrect if spectators present | ||
+ | * fixed bug where a player kicked out of robo sometimes did not get a collar when respawning | ||
+ | * fixed bug where dialog box could be blocked by incorrectly layered background in main menu | ||
+ | * fixed bug where a laser wall could be made to fly above a placed mine | ||
+ | * laser wall connection distance increased from 6 to 9 units | ||
+ | * added power plants. Power plants can be used by bunnies to stop robo's money supply or by robo to prevent money loss on subversion | ||
+ | * added "clearPowerPlantsOnSubversion" pref, to make it easier for robos when they take over (default false) | ||
+ | * added spectators can now see names on the players in the game | ||
+ | * added "showNamesToSpectators" server setting that can disable spectators to be able to see player names (default: true) | ||
+ | * added 'no' sign to inside of dropship to make more obvious how to crash it to new players | ||
+ | * gave texture pass to the dropship exterior | ||
+ | * fixed minor bugs where dropship interior did not match when being dropped | ||
+ | * increased hover time of dropship over drop area by about 1/2 second | ||
+ | * added interior to robo's head, the top of the head no longer looks unfinished to spectators | ||
+ | * changed default subvertedPenalty (money dropped to other players on subversion) from 700 to 300 | ||
+ | * changed the uranium on start to occur on the first subversion, instead of at the start of the map | ||
+ | * you can now press esc to get out of the loading screen and go to the main menu | ||
+ | * the bunny and halo on robo now show only when there is a player at robo's helm | ||
+ | * minor translation fixes and improvements | ||
+ | * minor improvements to Join Game menu and main menu | ||
+ | * fixed bug where RTT lighting could affect the bunny on robo's head making it gold | ||
+ | * fixed bug in bunnyMeet where lines could be lost permanently | ||
+ | * added more feedback/logging on bug for robo not moving on client. IF YOU SEE THIS PLEASE SAVE AND SEND ME YOUR LOG. | ||
+ | |||
+ | |- | ||
+ | | .32 r4 || <div id="v32r4"></div> | ||
+ | * fixed bug where if a robo gave pay and disconnected, the collected pay would collect indefinitely | ||
+ | * fixed bug where robo player's name would not always be red when speaking | ||
+ | * fixed bug where server would give players the suicide death message on round restarts | ||
+ | * fixed bug where if items were stacked on an emplacement, and emplacement was deactivated sometimes the items would stay in the air | ||
+ | * fixed bug where player list could not be viewed from a server | ||
+ | * changed non-pingable servers to display as n/a instead of 9999ms (which is generally inaccurate.) | ||
+ | * added Spanish and German translations of the 'story' | ||
+ | * added mouse scrolling to 'story' menu | ||
+ | * added 'uraniumOnStart' server option: how many uranium to spawn at the drop area on the round start (default 8) | ||
+ | * added 'subvertedPenalty' server option: how much money does a player drop into the drop area when subverted | ||
+ | * added 'subvertedPenaltyTime' server option: how much time in the robot is needed to reach the subvertedPenalty () | ||
+ | * tweaks to Join Game menu and main menu | ||
+ | * increased maximum concurrent directives from 10 to 20 (to allow for large money drops from robo on subversions) | ||
+ | * added '/spec' alternative to '/spectate' and '/spectator' | ||
+ | * added ability for a mod to switch other players to and from spectator with /spectate # | ||
+ | |||
+ | |- | ||
+ | | .32 r3 || <div id="v32r3"></div> | ||
+ | * added 'bunny meet' in the main menu. Post messages in it if you want others to know you are looking for a game. | ||
+ | * added useNameInBunnyMeet pref and gui to allow anonymous login to OBEY | ||
+ | * added spectators can now whisper to other spectators | ||
+ | * added robo can now whisper privately to bunnies in the center of their aim | ||
+ | * news in the main menu is now controlled by moderators | ||
+ | * flame ammo given for each fuel load lowered from 12 to 4 | ||
+ | * lowered dropship volume from .8 to .65 | ||
+ | * players can now buy items using the num pad as well as regular numbers | ||
+ | * server list now highlights non-0 server player counts green | ||
+ | * increased default robo suicide penalty to 2000 | ||
+ | * servers now display who is inside in the server details | ||
+ | |||
+ | |- | ||
+ | | .32 r2 || <div id="v32r2"></div> | ||
+ | * fixed bug where sometimes a player joining could force spectate a player that is subverting or dying if server is full | ||
+ | * fixed bug where a player could switch to player from spectate without the needed space | ||
+ | * fixed bug in menu where escaping out of options sub menu would disappear all menus | ||
+ | * fixed bug where marked trolls were not muted for incoming players | ||
+ | * removed deprecated collarsOnlyWithDropship from the code | ||
+ | * added ability to have a translated 'story' | ||
+ | * added middle mouse scroll to server list | ||
+ | * translation fixes and improvements (mainly German and French) | ||
+ | * lowered dropship volume from .8 to .65 | ||
+ | |||
+ | |- | ||
+ | | .32 r1a || <div id="v32r1a"></div> | ||
+ | * fixed nasty bug in german translation that cut off dropship item in the buy menu | ||
+ | |||
+ | |- | ||
+ | | .32 r1 || <div id="v32r1"></div> | ||
+ | * fixed main menu audio bug where first music could be very loud before prefs kicked in | ||
+ | * fixed nasty bug in the tut where the flames and the cannon were inoperable | ||
+ | * added gui option for changing language after the first run | ||
+ | * added gui option for changing player nickname and takeover message after first run | ||
+ | * added gui option to auto-join the chat after first run | ||
+ | |||
+ | |- | ||
+ | | .32 r0 || <div id="v32r0"></div> | ||
+ | * fixed bug where money sometimes would float in the air near feed box | ||
+ | * fixed bug where sometimes entries in the server list would be shown twice if it is refreshed twice | ||
+ | * fixed bug where items placed on emplacements would not reset if the emplacement gets disabled | ||
+ | * fixed way too high doppler on dropship sounds | ||
+ | * fixed bug where 'falling' effect was not seen while inside dropship | ||
+ | * fixed bug where any player could summon a dropship by commandline. Now only mods. | ||
+ | * fixed minor bug where 'tip' was not translated in game tips | ||
+ | * fixed bug where cancelling an exit from the main menu would leave you in an empty main menu | ||
+ | * fixed bug where '=' could not be a value in a data file (ie posting a link with a = as a motd value would fail) | ||
+ | * fixed badly rendered cents symbol on some fonts | ||
+ | * /info and /serverip commands now do the same thing, printing out info about the game, client, and server | ||
+ | * robo players can no longer see other player scores. | ||
+ | * added "roboSeeScore" server setting. Default: false. Can be used to allow robo players to see scores | ||
+ | * added ozone to official maps | ||
+ | * added Brazilian Portuguese | ||
+ | * added /troll command for mods | ||
+ | * added music to main menu | ||
+ | * reduced maximum concurrent sounds from 48 to 40 to reduce audio hiccups and slowdowns | ||
+ | * tweaks to robo gun volume and dropship volume | ||
+ | * updates to airstrip map | ||
+ | * default max players is now 6, default minScore is now -1500, default roboSuicidePenalty is now 600 | ||
+ | |||
+ | |- | ||
+ | | .31 r4 || <div id="v31r4"></div> | ||
+ | * added usingMultipleServerInstances server setting. (default = false) It disables LAN discovery, allows multiple servers to run from the same folder | ||
+ | * added '-port #' commandline argument for servers that overrides the port specified in serverSettings.txt | ||
+ | * added '-name xyz' commandline argument for servers that overrides server name specified in serverSettings.txt | ||
+ | * fixed bug where multiple servers could not be run from a single folder of the game | ||
+ | * fixed bug where laser walls ambient sounds were not in sfx group | ||
+ | * removed command '/getvol', '/getvolume', '/getvoice', '/volstat', '/voicestate' | ||
+ | * removed command '/setcutoff', '/cutoff' | ||
+ | * added whisper /w command for bunnies to chat to nearby bunnies. Note that whispers can be intercepted by robo's aimpoint or dormant sensors. | ||
+ | * increased continuousOutputLimit to 20 seconds since it was sometimes getting accidentally set off | ||
+ | * fixed the sound channels for missiles flying, robo gun casings, fire ambience, and active sentries | ||
+ | |||
+ | |- | ||
+ | | .31 r3 || <div id="v31r3"></div> | ||
+ | * added French(Français) translation (Thank you Syggin :D) | ||
+ | * added Portuguese(Português) translation (Thank you Faj10 :D) | ||
+ | * fixed bug where a muted player would still be muted even if he left / is replaced | ||
+ | * sensors can no longer be placed near sentries | ||
+ | |||
+ | |- | ||
+ | | .31 r2 || <div id="v31r2"></div> | ||
+ | * Removed playerPrefs.txt from the build. It is now dynamically generated. | ||
+ | * added 'is this your first time playing?' popup to encourage tutorial | ||
+ | * added firstTimePlaying player pref that will cause the popup to occur only once | ||
+ | * "Last Played" now works in main menu | ||
+ | * past commands can now be cycled with up and down | ||
+ | * player numbers are now visible to all players in the player list | ||
+ | * added /mute # command that can mute/unmute other players | ||
+ | * constant mic output of 17 seconds or longer will force 'push to talk' | ||
+ | * fixed bug where sound menu did not properly transition | ||
+ | * added Ukranian (Українська) translation (Thank you Greev! :D) | ||
+ | * added Romanian (Română) translation (Thank you AltairDragon! :D) | ||
+ | * added German (Deutsch) translation (Thank you TaD :D) | ||
+ | |||
+ | |- | ||
+ | | .31 r1 || <div id="v31r1"></div> | ||
+ | * removed language.txt, it is now stored in playerPrefs.txt | ||
+ | * name validation is now: a-z A-Z 0-9 _ and - and space | ||
+ | * translation improvements | ||
+ | * added 'is this your first time playing?' popup to encourage tutorial | ||
+ | * added firstTimePlaying player pref that will cause the popup to occur only once | ||
+ | * controller 'look' stick was reversed with 'move' stick | ||
+ | |||
+ | |- | ||
+ | | .31 r0 || <div id="v31r0"></div> | ||
+ | * fixed voice looping bug | ||
+ | * fixed bug where microphone pref would get erased on options if none was set | ||
+ | * fixed bugs with dropship particle effects sometimes not showing | ||
+ | * added lighting component to dropship effects | ||
+ | * reduced sensor range from 8 to 5 | ||
+ | * full-body corpses can now be used to trigger sensors | ||
+ | * increased missile weight from 2 to 20 | ||
+ | * changed pointer cost from 10 to 40 points | ||
+ | * changed scrap to be worth 25-75 points (was 50-100) | ||
+ | * added /suicide command as an alternative to /kill | ||
+ | * added /dropship mod command to allow a mod to summon a dropship in any circumstance | ||
+ | * reduced feed box sound attenuation | ||
+ | * adjusted drop ship sound attenuations | ||
+ | * extended robo's inner light sound attenuation | ||
+ | |||
+ | |- | ||
+ | | .30 r0 || <div id="v30r0"></div> | ||
+ | * fixed bug where players could not hear other player voices if they were in the drop ship | ||
+ | * fixed bug where collar selection triggers would interfere with object falling rays | ||
+ | * fixed bug where if robo was reset or suicided while shooting, he would keep on shooting | ||
+ | * fixed bug where dropship imbalance monitor would not update the current imbalance. | ||
+ | * fixed bug where dropship would attempt to access the message log too early | ||
+ | * fixed bug where voice data would sometimes loop | ||
+ | * fixed bug where robo had no fuel ammo in the tutorial | ||
+ | * fixed misalignment in sign carry/placement modes | ||
+ | * added particle effects to the dropship engines | ||
+ | * added shaking effect when the dropship gets near | ||
+ | * optimized voice audioSources to stop playing when the associated player is not speaking | ||
+ | * tweaked voice ducking to come in quicker | ||
+ | |||
+ | |- | ||
+ | | .29 r0 || <div id="v29r0"></div> | ||
+ | * intermediate, unpublished build | ||
+ | |||
+ | |- | ||
+ | | .28 r0 || <div id="v28r0"></div> | ||
+ | * fixed bug where collars could not be destroyed by robo | ||
+ | * fixed bug where chat and context menus were incorrectly causing sfx ducking | ||
+ | * fixed height setup of uranium and laser wall items | ||
+ | * fixed bug where collar icon raycast trigger angle did not match in client and server | ||
+ | * fixed bug where an inventory swap sound would play even if swapping an empty inventory | ||
+ | * fixed bug where sentry flares were not being occluded | ||
+ | * fixed bug where crashed dropship still counts down on robo's timer | ||
+ | * fixed bug where dropship timer occured if minplayers was not met and did not grant ship | ||
+ | * fixed dropship flashing when first spawning bug | ||
+ | * ROBO Q & E functions have been reversed!! | ||
+ | * changed sign to a 'sensor' that alerts robo of nearby players | ||
+ | * sensor price set to 100 (was 15 for the sign) | ||
+ | * mines, lights, sensors, and laser walls can now be 'undone' by robo by pressing 'E' | ||
+ | * added 'selection indicator' to show active objects robo can affect | ||
+ | * added drop object into water sound | ||
+ | * added reverb to dropship interior | ||
+ | * added granular volume control to shared sound pools | ||
+ | * added sound to bury mine | ||
+ | * added options menus to the tutorial so you can tweak settings outside of a game | ||
+ | * fixed numerous bugs and missing sound in the tutorial | ||
+ | * updated tutorial to take into account the gameplay changes | ||
+ | * laser price increased from 50 to 70 (they are now recoverable) | ||
+ | * light price increased from 50 to 70 (they are now recoverable) | ||
+ | * mine price increased from 70 to 100 (they are now recoverable) | ||
+ | * mine 'safety timer' increased from 6 to 9 to reduce trolling viability | ||
+ | |||
+ | |- | ||
+ | | .27 r0 || <div id="v27r0"></div> | ||
+ | * upgraded project to Unity 5 | ||
+ | * added sound options GUI | ||
+ | * added mouse options GUI | ||
+ | * added sound ducking to sound effects when players speak | ||
+ | * added sound ducking when options menu is used. When menu is up volumes go down. | ||
+ | * added intermediate options GUI | ||
+ | * added new scrap metal items | ||
+ | * added scrap metal items now spawn where dropship crashes | ||
+ | * added scrap metal items chance to spawn into the dropship if a player is spawn killed | ||
+ | * added spawnKillTime server setting that defines the time considered to be a "spawn kill" | ||
+ | * added spawnKillMaxItems server setting that defines the max possible scrap to spawn on a spawn kill | ||
+ | * added spawnKillItemChance server setting that defines the probability of each scrap to spawn | ||
+ | * added exterior idle loop sound to dropship | ||
+ | * added Turkish(Türkçe) translation (Thank you emreovus33! :D) | ||
+ | * added missing characters for Turkish and Bosnian | ||
+ | * added DOF effects to bunny camera on high setting | ||
+ | * added movement to dropship interior when it is crashing | ||
+ | * added exterior dropship idle sound | ||
+ | * added dropship timer to robo | ||
+ | * added sounds to feedbox when payments change up and down | ||
+ | * added bunny pick up object sounds | ||
+ | * added bunny swap inventory sounds | ||
+ | * added sounds to pointer and pointer directive | ||
+ | * added scroll bar to lobby chat | ||
+ | * shader tweaks | ||
+ | * fixed broken scrolling clip view for very long server list | ||
+ | * restored per-player weight requirement from 280 to 300 to crash dropship | ||
+ | * restored drop ship price back to 1000 | ||
+ | * changed activated sentry time from 20 seconds to 15 seconds | ||
+ | * reduced GC Allocations to almost nothing | ||
+ | * removed various VFX on server for faster, more responsive servers | ||
+ | * objects that fall outside of the map are now destroyed. | ||
+ | * players that fall outside of the map are now killed. | ||
+ | * added kill volume to center of robo to preclude taking over by shimmying through the wall collision | ||
+ | * added kill volume to center of feed box to prevent bunnies from shimmying through collision | ||
+ | * fixed bug where some placeable items could not be placed in the tutorial | ||
+ | * fixed bugs where sometimes an object could float in the air if something below it was removed. | ||
+ | * fixed gray outline of some menus to black | ||
+ | * fixed bug where speech icon would show if a player disconnected mid-speech | ||
+ | * improved coloring and consistency on menu buttons | ||
+ | * removed console commands: /invertRoboY, /invertPlayerY, /invertSpectatorY | ||
+ | * removed console commands: /sensitivity, /sensitivityX, /sensitivityY | ||
+ | * removed console commands: /vol, /volume, /sound, /vvol, /voicevolume | ||
+ | * removed console commands: /voice, /mic, /mute | ||
+ | * removed console commands: /mics, /setmic | ||
+ | * set directive sounds to proper sound channels | ||
+ | * fixed bug where sometimes the directives would float in the air | ||
+ | * map time limit now also resets whenever /reset is called | ||
+ | |- | ||
+ | | .26 r0 || <div id="v26r0"></div> | ||
+ | * intermediate, unpublished build. | ||
+ | |- | ||
+ | | .25 r0 || <div id="v25r0"></div> | ||
+ | *added password locked servers. Use the 'password=' server setting to lock a server | ||
+ | *added kickOnCycle server setting. Choose whether to keep or kick players at the end of a round. | ||
+ | *added auto restart round when all players have rejoined if kickOnCycle is false. | ||
+ | *fixed linux server crash bug | ||
+ | *fixed bug 'items can't be used in dropship' message for items that can't ever be used | ||
+ | *fixed beam on top of spectator model | ||
+ | *changed 'about' to 'story' | ||
+ | |||
+ | |- | ||
+ | | .24 r3 || <div id="v24r3"></div> | ||
+ | *optimized sound pool playback | ||
+ | *fixed various bugs with non-roman character input and display | ||
+ | *modified directive sounds | ||
+ | *slightly lowered drop ship sounds | ||
+ | |||
+ | |- | ||
+ | | .24 r2 || <div id="v24r2"></div> | ||
+ | *fixed bug where suicide penalty notice was broadcast to everyone | ||
+ | *added Russian(Русский) translation (Thank you Soap and Brearious! :D) | ||
+ | |||
+ | |- | ||
+ | | .24 r1 || <div id="v24r1"></div> | ||
+ | *fixed bug where /mic off would not save properly | ||
+ | *fixed place fence sound | ||
+ | *added some sounds to the dropship | ||
+ | *added /setscore or /setpoints mod tool, that can set the score of a player | ||
+ | |||
+ | |- | ||
+ | | .24 r0 || <div id="v24r0"></div> | ||
+ | *fixed broken win condition / time display | ||
+ | *fixed bad sound where extremely delayed sounds were sent to dropship | ||
+ | *added sounds to directives | ||
+ | *added feed box deposit sound | ||
+ | *added item hit ground sound | ||
+ | *added place light sound | ||
+ | *added place fence sound | ||
+ | *added place sign sound | ||
+ | *added collect money sound | ||
+ | *added collar explode sound | ||
+ | *added bunny fries on fence sound | ||
+ | |||
|- | |- | ||
− | | .23 r0 || | + | | .23 r0 || <div id="v23r0"></div> |
*fixed 3rd or 4th player joining can't be heard by others | *fixed 3rd or 4th player joining can't be heard by others | ||
|- | |- | ||
− | | .22 r0 || | + | | .22 r0 || <div id="v22r0"></div> |
*fixed bunny buy #s to match the new menu order | *fixed bunny buy #s to match the new menu order | ||
*added speech indicator gui to show which players are speaking | *added speech indicator gui to show which players are speaking | ||
Line 18: | Line 490: | ||
|- | |- | ||
− | | .21 r2 || | + | | .21 r2 || <div id="v21r2"></div> |
*fixed server bug where > 2 players would cause voice malfunctions (id's were always -1) | *fixed server bug where > 2 players would cause voice malfunctions (id's were always -1) | ||
*slightly lowered volume of robo interior ambiance | *slightly lowered volume of robo interior ambiance | ||
|- | |- | ||
− | | .21 r1 || | + | | .21 r1 || <div id="v21r1"></div> |
*changed the order of the buy menu to make more sense | *changed the order of the buy menu to make more sense | ||
*adjusted dropship price from 1000 to 1500 | *adjusted dropship price from 1000 to 1500 | ||
Line 43: | Line 515: | ||
|- | |- | ||
− | | .21 r0 || | + | | .21 r0 || <div id="v21r0"></div> |
*fixed bug where players with < 0 score would not show in top 3 list. | *fixed bug where players with < 0 score would not show in top 3 list. | ||
*dropship purchase is not allowed until there are minPlayers in the game | *dropship purchase is not allowed until there are minPlayers in the game | ||
Line 95: | Line 567: | ||
|- | |- | ||
− | | .20 r1 || | + | | .20 r1 || <div id="v20r1"></div> |
*fixed bug where server setting floats were being read improperly due to a previous fix | *fixed bug where server setting floats were being read improperly due to a previous fix | ||
*removed the unused minAI server setting | *removed the unused minAI server setting | ||
Line 101: | Line 573: | ||
|- | |- | ||
− | | .20 r0 || | + | | .20 r0 || <div id="v20r0"></div> |
*made adjustments to doublel to make the far box less appealing to robo | *made adjustments to doublel to make the far box less appealing to robo | ||
*all maps adjusted and files included to make it easier for map modders to use | *all maps adjusted and files included to make it easier for map modders to use | ||
Line 128: | Line 600: | ||
|- | |- | ||
− | | .19 || | + | | .19 || <div id="v19"></div> |
*added robo text macros | *added robo text macros | ||
*added multilanguage capability | *added multilanguage capability | ||
Line 141: | Line 613: | ||
|- | |- | ||
− | | .18 || | + | | .18 || <div id="v18"></div> |
*added tutorial | *added tutorial | ||
*added Linux server launch scripts | *added Linux server launch scripts |
Revision as of 08:36, 27 September 2015
Version | Changes |
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.37 r1 |
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.37 r0 |
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.36 r0 |
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.35 r1 |
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.35 r0 |
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.34 r1 |
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.34 r0 |
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.33 r1 |
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.33 r0 |
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.32 r4 |
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.32 r3 |
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.32 r2 |
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.32 r1a |
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.32 r1 |
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.32 r0 |
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.31 r4 |
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.31 r3 |
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.31 r2 |
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.31 r1 |
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.31 r0 |
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.30 r0 |
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.29 r0 |
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.28 r0 |
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.27 r0 |
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.26 r0 |
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.25 r0 |
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.24 r3 |
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.24 r2 |
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.24 r1 |
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.24 r0 |
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.23 r0 |
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.22 r0 |
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.21 r2 |
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.21 r1 |
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.21 r0 |
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.20 r1 |
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.20 r0 |
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.19 |
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.18 |
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