Bunny

From OBEY wiki
Revision as of 19:39, 20 April 2015 by Hexzyle (Talk | contribs) (Mortality: accuracy/clarity)

Jump to: navigation, search
A collared bunny carrying Uranium and placing a light

Bunnies are the characters the player controls, although the term "Bunny" is generally used to refer to players who are not in control of Robosaru. Bunnies have very good sight in the darkness, and can generally see anything within their line of sight, even if it is not lit by Robosaru's spotlight.

Only Bunnies who are not in Robosaru may carry items. Bunnies can only be in possession of three items at any time, although they have four item slots: mouth, back, and two sides. Items can be picked up with Action. Items that are in the mouth can be dropped with Drop or used/placed with Action. Pressing Next or Prev rotates the items that are in these slots. When a Collar is in any slot other than the mouth, it will display around a Bunny's neck.

Bunnies can squeak with the Hop key. Squeaks are only audible to nearby Bunnies, and not to Robosaru.

Money

Bunnies wearing collars earn bonus money
Touching ¢ Signs gives the Bunny money

All Bunnies passively earn money. The amount is dependent on where the Bunny is and whether or not they own a collar.

  • Bunnies without a collar earn 2¢ every 2 seconds.
  • Bunnies with a collar earn 6¢ every 2 seconds.
  • Bunnies inside the Dropship earn 1¢ every 2 seconds, regardless of whether they own a collar.
  • The Robosaru Bunny earns 20¢ every 2 seconds plus a time bonus.

There are three ways that the Bunny can obtain money actively:

  • Entering Robosaru immediately awards the Bunny 300¢, in addition to being refunded the value of any items they were carrying.
  • Picking up a ¢ Sign placed via the directive menu will transfer 50¢ from the player in Robosaru.*
  • Picking up a ¢ Sign dropped by the Autopay system will transfer an amount of money from the player in Robosaru equivalent to the current Autopay setting.*

*In the case of a recent subversion, money comes from the account of the player who was in Robosaru when the ¢ Sign was created, not the player in Robosaru when the ¢ Sign is collected.

Movement and Terrain

Bunnies travel normal speed when moving forwards, and far slower when sidestepping or moving backwards. Additionally, moving up slopes or through water inhibits the movement speed of the Bunny. As the Bunny is unable to jump, they cannot traverse completely vertical terrain.

Plantation and water on the map does not block Bunny movement, but it also does not block Robosaru's weapons. Water does give the Bunny immunity from fire damage.

Bunnies can place items in a stack by dropping multiple items in the same location. As Bunnies will always relocate upwards if their hitbox is inside a solid object, placing items onto another Bunny will raise said Bunny ontop of the placed item. This can be repeated to allow a Bunny to get ontop of a ledge, over a Laser Wall, or even onto Robosaru's base.

Mortality

The reference image used for modelling the bunny

The Bunny can be killed in many ways. Some types of deaths will leave a burning corpse, while others just cause the Bunny to be obliterated.

Corpseless Deaths

  • Taking a direct hit from Robosaru's Primary Cannon.
  • Taking a direct hit from a Missile.
  • Being subverted
  • Typing /kill into chat.
  • Being snagged by the machinery inside Robosaru.
  • Being in the blast radius of an exploding:
    • Missile
    • Mine
    • Volatile item
    • Dropship.
  • Being hit by errant shrapnel from an explosion
  • Being hit by a ricochet from a bullet or explosive shrapnel. Note that this is extremely improbable.
  • Falling off the map or getting inside the Feed Box

Corpse-causing Deaths

  • Touching fire caused by:
    • Robosaru's Primary Cannon
    • Robosaru's Flamethrower
    • Robosaru's Missile Racks
    • Crashed Dropship explosions
    • Detonated Mine explosion
    • Volatile item explosion
    • Another burning corpse
  • Wearing or holding a collar that has been manually detonated by Robosaru.
  • Being in range of an active Sentry while not wearing a collar.
  • Touching the beams of an active Laser Wall.
  • Being hit by Flamer Fuel globs